I was thinking as i was playing UFO: AI that, with a tweaked ruleset and some modifications, it would make an excellent Swords & Sorcery type roleplaying game. I was just wondering if anyone else had thought the same thing.
Not sure how one would handle this, lord knows i'm no good at programming or making maps (i can design them on paper, but making them in 3d stumps me.) but the style of play just seems to fit, like a more complex version of the old AD&D gold box games.
Oh, and on a closing note, UFO: AI is an incredible experience and i'm having more fun with it than i did with the original Xcom, I am eagerly (but patiently) awaiting v2.3, your hard work is much appreciated, and i'll try to help if i can find a place where my skills can be used.