The other night I was thinking of another story setting for the game, and I was playing with the idea of what would happen if it's not us (the player), but the aliens that have been arrived on on earth first. In other words: Whatever we are returning from, the aliens are already there, attacking the world in small groups, but as we are assuming a world in peace (as it was when we were leaving), now we need someone to explain us what the heck is going on.
As the Intro for this, I basicly imagine a wireless conversation between us and ground control, when we approach the world after almost 20 or more years of space travel (maybe a time travel test or so). They can't identify us since it appears they are using a new system and we have some trouble to make clear that we are the crew of the most important experiment the UN has ever done before, which is strange enough. We seem to be forgotten. Meanwhile we are approached by some spaceships of which we think they must be UN space patrol, but our engine "fingerprints" database does not recognize any spaceship model with this type of engine specs (engine fingerprints are basicly the heat/radiation values per second or something along that way, which help to identify vehicles which are known to use engine models with that values). Just in case, we send a probe to get us some pictures.
Finally the guy at ground control finds something from an old folder and he is quite shocked. He immediately connects us to his commander, a man, who apparently knows us, but is also quite surprised to hear of us. He immediately arranges everything so that we are allowed to enter orbit.
Just as he says "See you down or earth", we also ask him to call back the UN Space Patrol that still approaches us in full speed. But it turns out that no patrol was ordered for such a mission. There is only one stealth patrol in observation mode, quite a distance away.
Suddenly this patrol reports heavy laser gun fire in its sector. Soon after our assistant informs us that our probe has been shot. Then the patrol reports that six UFO's are approaching. At the same time our assistant reports that the probe succeeded to send pictures before it was shot and that the ships aren't UN Fighters. They are something "he has never seen before!".
Ground control urges us to immediately prepare for passing the orbital gate, so that temporary hole in the global protection shield can be closed before the UFO's approach. We want to ask what's going on, but "there is no time for this now." Ground control takes over the command of our ship, and we are guided through the orbital gate.
A countdown begins... (if kept long enough, even the game credits could be scrolled down during countdown) Finally we hear a voice saying: "3...2...1... Welcome to orbit".
Then the geoscape slowly blends in until we have a still picture of our main game screen. The game controls add themselves one by one...
It should all feels like we are landing in the game!
When the main screen is finally ready for play, we receive our first message from the ground control commander (the guy that knows us). He says that too much has happened and that he sent us a manual to make up our mind until touchdown (that manual is, of course, the Ufopedia). He says that we can select a place to land and that immediately a temporary base will be established there. Further instructions will follow.
When we close the message, the we the Ufopedia icon flash. We click on the icon and can start to read. We'll find some basic game info in there.
When we close the Ufopedia, we can select a point to land. That will establish our temporary base.
Then some other messages follow, that explain our status. We are ordered to serve in earth resistance and further knowledge, this time about our own weapons, is added to the Ufopedia. We are warned, that are first mission might be very soon and that we should prepare quick!
Now the game has revealed all it's core functions to us. We are fully ready to play it.
Well, comments??