General > Discussion

Micro-management

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BTAxis:
No. in 2.2, RF works by taking TUs from the next turn, while this RF works by taking TUs for the current turn. So with the old system, you could happily use up however many TUs you wanted and still get a full RF on the enemy's turn. It was safe. With this system, you have to chance your current TUs on the assumption you'll get a shot at the enemy. If you don't, those TUs are wasted. That's a reason why you might choose not to use RF, but act out your TUs on your own turn.

SharkD:
Err, no. TUs are taken from the current turn. See before:



and after:



Both pictures were taken in the same turn. The only difference is that in the latter I have two levels of reaction fire enabled.

BTAxis:
That's because there's a (fixed) TU penalty for enabling RF, docked each turn whether you fire or not. The actual TUs used for firing are taken from the next turn.

SharkD:
But in the next turn the TUs are reset to their default. Still not sure what you mean.

BTAxis:
Okay, here's how it works.
1. You enable RF. You're docked TUs for this.
2. You move (or not), use up TUs for this turn (or not).
3. You end your turn. Your TUs get reset to max as soon as you hit the end turn button.
4. Enemy shows up, your soldier uses RF, uses TUs to do this.
5. It's your turn again. Your soldier now has TUs equal to max - RF penalty - TUs used for firing on enemy's turn.

That's also why you can't move your soldier on your next turn if he spent all his TUs firing on the enemy's turn.

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