General > Discussion

Micro-management

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BTAxis:
There's no need to go into it in so much detail. Just keep it simple.

leeto:
I have been playing a few days now and first of all I would like to thank the developers for an interesting game. Great job!

As a beginner, I would greatly appreciate an auto-equip alternative, since my men die too often.

Also I would like to always have the option to auto-resolve tactical missions. And when it is resolved maybe another pop-up with detailed statistics?

All for now, and thanks again for a great game!

/Leeto

Frungy:

--- Quote from: homunculus on March 24, 2009, 04:48:39 pm ---well, they could have a point in their contract about not having to go on missions if wounded more than some %.

--- End quote ---

What I really like about UFO:AI is the not saving during missions, it has really challenged me. In previous versions of UFO I'd end up spending a lot of time plotting and scheming on how to take alien leaders prison... in UFO:AI I end up plotting and scheming on how to get at least some of my team through the mission alive!

As a result though, particularly in the first month or two, I've ended up sending partial squads out on missions, with only 6/8 slots full. If soldiers were removed from duty if they were badly injured then on some missions I would have been fielding 4/8 or less soldiers.


--- Quote from: homunculus on March 24, 2009, 04:48:39 pm ---otherwise, as i see it, the trigger finger of the sniper can go on a mission, if that's the only thing that's left of the sniper.

--- End quote ---

Damn right! There is no union in Phalanx, you're humanity's last line of defense against alien invaders. If your commander walks into the hospital and orders you out of bed then you shoot up on some painkillers and haul your ass into that dropship! Even if you are spaced out on painkillers your cover fire could save someone else's life. Sheesh, this isn't the girl scouts, its serious!

... of course I'd imagine my commander isn't popular with his soldiers.

I just like to keep my options open. I don't want to micro-manage to the point where I'm colour-coordinating my troops' socks, but I would like the option to tell them where they do and what they do.

homunculus:

--- Quote from: Frungy on March 25, 2009, 01:44:22 am ---Damn right! There is no union in Phalanx, you're humanity's last line of defense against alien invaders. If your commander walks into the hospital and orders you out of bed then you shoot up on some painkillers and haul your ass into that dropship! Even if you are spaced out on painkillers your cover fire could save someone else's life. Sheesh, this isn't the girl scouts, its serious!

... of course I'd imagine my commander isn't popular with his soldiers.
--- End quote ---
...and, trying to tune in with that rl attitude, you would probably get less recruits each month, i guess.

actually i didn't mean that there would need to be a real contract and all, it would rather be imaginary.
all there is to it, is a justification of why you can't take a soldier on a mission if he has less than some x health left (i am so virtuous that i am trying to see things from the auto-hospitalizer's point of view).
if there is no such contract and you are trying to say that i don't _want_ to take a soldier to the field if it has less than 33% health, then i say: "sorry, what if my preferred auto-hospitalization threshold is, 32%? now what? micro?"
--- Quote ---I don't want to micro-manage to the point where I'm colour-coordinating my troops' socks, but I would like the option to tell them where they do and what they do.

--- End quote ---
strangely, that's exactly what i have been doing : )
soldier with speed under 23 gets arctic, then urban until 25, then jungle until 30, and desert for everything above that.
it was a pity the individual color didn't show in alternative hud portraits when i tried that hud.

Canuck77:
A good point about the recruits - which is actually the case, in a roundabout way, isn't it?

Your squads gets their butts handed to them = unhappy countries = less available recruits

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