General > Discussion

Micro-management

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bolter:
There are a few features I would like to see which would make the existing micromanagement less onerous. I'm playing the last stable release, so apologies if this stuff is already in the dev version.

Such as:

FOR SOLDIERS:

- An "Autoequip Squad" button available from the "assign soldiers" screen, which would automatically load out eight soldiers' primary, secondary, misc and armor slots by comparing the available inventory with a list of preferred equipment, stopping when it matches the highest-preference eq for that slot with something at the base, and then loading it on;

- "Save Loadout" and "Load Loadout" buttons available from the equip soldiers screen, allowing players to save a loadout they like and save time using it for multiple soldiers with the same eq;

- "Apply to All" button allowing, for example, for a player to give the same armor to everyone in a squad with the click of a button;

- Rather than having to drag-and-drop, place items in equipment slots when they're clicked on, based on a preferential list of where they're supposed to go (IE pri. weapons go in the right hand, secondary weapons go in the right hand, if not, then the holster, if not, then the left hand, if not, then the backpack; misc. goes in the belt, if not, then the holster, if not, then the backpack ...)

FOR AIRCRAFT:

- Similar elimination of drag-and-drop as above;
- Better tracking of ammo for aircraft weapons
- Removing the "buy/sell aircraft" and "produce aircraft" screens from the Aircraft tab and folding them into buy/sell and production, respectively;

FOR BUY/SELL:

- A "Match Guns & Ammo" feature that tries to balance inventory so there's two ammo packs for every weapon, and auto-buys after each mission as necessary to keep that level;

- See merging with aircraft tab, above;

- Removing the current tendency for auto-sell to kick in automatically, especially for stuff that hasn't been researched yet;

FOR EMPLOYEES:

- An easier way to see a breakdown of employees in each base;

FOR HOSPITAL:

- An "Auto-heal" function that, when enabled, allows for injured soldiers to automatically go to the hospital after each mission;

- Automatically removing soldiers from aircraft squad duty when they enter the hospital, and a notification of such when it happens;

POST-MISSION & MONTHLY:

- Notices detailing all the automatically-performed functions after each mission & after each month

Duke:
@bolter:
Many of your suggestions circle around the equipment screen. Did you know that right-clicking an item will equip it ? This greatly simplifies this part :)

Most of your other suggestions are already in 2.3.

Captain Bipto:
In that x-com clone that Microsloth did I did like the concept of equipment templates.

Seboss:
What about tooltips for base in geoscape that would display current research and production.
For transfers, I was thinking of dotted lines connecting source and destination bases, with another tooltip displaying transfered personnel and/or items and ETA.

odie:

--- Quote from: BTAxis on March 12, 2009, 10:36:33 am ---We're not going to manage the level of micro found in Space Empires, because Space Empires is almost 100% micro.

--- End quote ---

Haha, yupz yupz. In fact i thnk its 200% micro. And plus, with so mani mods around..... hmmmm, its almost 400%! Okie, sidetracked.

Bak to UFOAI, i thnk the current level is very nice! In fact, the console and the user interface - which is wat being worked on, these are the ones that could make the whole experience better when improved! :D

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