General > Discussion
Micro-management
homunculus:
--- Quote from: Captain Bipto on March 12, 2009, 09:57:41 pm ---True.
One screen allowing management of multiple bases at the same time would be cool, for research, production etc.
--- End quote ---
i would like that, too : )
as far as my opinion about the micromanagement goes, it can greatly be alleviated by improving the gui.
idk about c, but if ufo:ai was object-oriented, i would suggest tree gui anytime.
so many complicated gui-s are done nicely with perfectly ordinary standard trees, and i think ufo:ai bases management would fit in a tree very nicely.
for example, if we were implementing a feature to assign aircraft to a fleet so that interceptors would protect the dropship.
1) we could design a special screen where we select the aircraft that would be in the fleet.
2) we could create a folder for the fleet and put the aircraft (shortcuts) into the folder.
now, there would be absolutely _no_ difference in micromanagement that i could think of, and it would be a matter of taste and neither would be unplayable, but nevertheless if someone asked my personal opinion, i would say the first option would be retarded.
where i think tree gui would really make a difference is when things get more complicated and there are multiple bases.
the new research management screen where all the research in all bases was put into one screen made things easier, right?
Frungy:
--- Quote from: bolter on March 15, 2009, 07:51:30 pm ---FOR HOSPITAL:
- An "Auto-heal" function that, when enabled, allows for injured soldiers to automatically go to the hospital after each mission;
- Automatically removing soldiers from aircraft squad duty when they enter the hospital, and a notification of such when it happens;
--- End quote ---
Yes and no. I would like the autoheal, it seems a bit odd that my soldiers automatically show up in hospital but no-one is taking care of them unless I specifically tell them to do.
I don't like the idea of automatically removing soldiers from aircraft as that is something that previous X-com missions did and it drove me crazy. With soldiers like my snipers I have no problems sending them into missions, and every time they're removed from the aircraft I have to waste a couple of minutes re-equipping them.
phiwum:
I think Bolter's list is a great suggestion.
Evidently, though, such automation should be narrowly customizable. I thought the auto-hospital feature was obviously good, but Frungy doesn't like it. So, we would like to be able to turn on and off the various particular features of automanagement.
I imagine that the developers have rather a lot on their plate now, however, and this is a long-term wish.
homunculus:
ahh, right, luckily i forgot to say my mouth about automating, and unfortunately now i am going to correct this little mistake.
if someone likes automations, i hope some practice playing x-com:apocalypse will make you hate it.
of course, the x-com:apoc ppl didn't seem to know anything about group movement algorithm which would have removed one of the annoying problems (in tactical map).
the x-com:apoc soldier is a smartass compared to ufo:ai soldier.
respect to devs who can do automations that don't drive some players nuts.
i guess it would demand very flexible thinking and a good understanding of where to stop.
because you don't play like i do, so your favourite automation might increase my microing rather than reduce it.
geever:
--- Quote from: Frungy on March 24, 2009, 12:31:53 pm ---Yes and no. I would like the autoheal, it seems a bit odd that my soldiers automatically show up in hospital but no-one is taking care of them unless I specifically tell them to do.
--- End quote ---
We have done this already. We don't even have medics as employee anymore (no need to hire or command them). microman--;
--- Quote from: Frungy on March 24, 2009, 12:31:53 pm ---I don't like the idea of automatically removing soldiers from aircraft as that is something that previous X-com missions did and it drove me crazy. With soldiers like my snipers I have no problems sending them into missions, and every time they're removed from the aircraft I have to waste a couple of minutes re-equipping them.
--- End quote ---
They are not removed but I think they should be removed from the aircraft if badly damaged. There is no use to risk his/her life.
-geever
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