General > Discussion
Line of sight Vs Line of Fire
Darkpriest667:
cocunut ive pointed out several flaws in the combat however they dont want to change from their precious quake engine..
so you cant do nifty things like shoot through walls... shoot at something you can see etc... nothing to be done about it but accept it for what it is.. which is what ive done..
it is a beautiful game..
BTAxis:
--- Quote from: Winter on February 17, 2009, 01:49:39 pm ---Do you mean firing from the shoulder? I'm not sure now.
--- End quote ---
Err, yeah. My bad. I meant we have no animation for firing from the shoulder.
BTAxis:
--- Quote from: Darkpriest667 on February 17, 2009, 01:55:08 pm ---cocunut ive pointed out several flaws in the combat however they dont want to change from their precious quake engine..
--- End quote ---
It's not that we love the Quake engine so much, it's just that switching to another engine is not worth the massive work involved. For one thing, we'd have to redo all the maps from scratch, and that's just one aspect.
Coconut Jonlan:
--- Quote from: BTAxis on February 17, 2009, 01:59:08 pm ---Err, yeah. My bad. I meant we have no animation for firing from the shoulder.
--- End quote ---
forgive my ignorance, but does it actually need an animation in order to fix the issue?
The original Xcom series managed to nail down some very simple but logical and effective LOS/LOF rules with a simple 1 frame "point gun" animation - if you can call that an animation
BTAxis:
Well, no. It doesn't need an animation, strictly speaking. But witout one, it'll look silly, as the point of fire won't match with the gun barrel.
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