I must have played Xcom Enemy unknown on my playstation through at least 40 times, I hate most games except strategy games.. Xcom was the only game that I ever enjoyed and I really did spend much more time than I should have on it.
When I bought my first PC I looked and looked for a windows version of the game and I had settled for playing it on Dos Box and the pocket PC one until joy of joys I stumbled on your work in progress version.
So I spent the whole day playing the single player campaign when I should have been working so you must be doing something right!
I know it is work in progress, but after I played it for today I have to say that it really needs to have a few things to make it perfect
1: Destructible terrain (I have read some posts here saying that it's difficult to impliment.. Well, compared to some of the other things you have implimented, it is not difficult!).
Sometimes in the original game you'd be on a farm and just know that there was a sectoid in there.. It made me so happy to be able to just use a grenade, high explosive, or better still a heavy weapon platform to just totally demolish that wall and kill whatever was behind it.
Even better yet, sectoids were sometimes stunned or overcome by the smoke saving the bother of stunning them!
I'm sure a lot of people here will also remember the joy of the blaster launchers too with thier programmable way points, you could send a fission bomb through a window or doorway and just totally level the inside of a building, killing everything inside.
Please say that destructable buildings will appear in the game?
2: Heavy weapons platforms.. I see that the drop ship is big enough to accomodate HWP's but I don't see any tanks or research paths to create the totally cool hovertanks? I do hope that they are planned!
3: Flying suits / Power suits. To be able to develop these would certainly add to the experience and also the gameplay.
4: Progressive stats.. At the moment I couldn't care if one of my soldiers gets killed because they dont seem to improve over time anyway. In the original xcom I used to hate it when I lost a good guy. ATM I just hire another without even thinking of loading my savegame.
5: Ufo landing sites.. They look fabulous, I really love the graphics you have used, far better than the original game but you need to have some of the really big ufo's too!
6: Psionic abilities.. The PSI lab formed a huge part of my strategies in the original Xcom, it was very satisfying taking control of an ethereal leader, making him throw down his weapon and have him float over to you to be stunned.
I could go on, if you want I will, I'm happy to write all week if it means that you add more and more to this game.
You're really doing a fantastic job on this, you have my respect and grattitude for taking this project on. It's not an easy one thats for sure and I can't wait to see what other races you devise...
But....
Make sure that they include the sectoids and Ethereals please!!! Those two races were totally perfect.
Thank you for all the hard work you have put into your class recreation.
Btw, when I think I paid $10 to play fantasticcontraption, I'd happily donate to this project.