project-navigation
Personal tools

Author Topic: RC3: wrong path-calculation after killing an alien  (Read 3062 times)

HaJo

  • Guest
RC3: wrong path-calculation after killing an alien
« on: July 25, 2006, 06:15:27 pm »
When "confirm actions" is on, you can see the path
a soldier will move from his current position to his target.

Immediately after killing an alien, the position of that alien
is used instead of the current position of the soldier for the
calculation of the movement-path.

Simple Workaround: select another soldier or take some
other action, then come back to the successful soldier.

Screenshots available...

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
RC3: wrong path-calculation after killing an alien
« Reply #1 on: July 25, 2006, 06:58:15 pm »
Strange. I could find nothing in the code...

In such a situation can you see the alien's inventory? Or the soldier's? Is the sodier highlighted?


Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
RC3: wrong path-calculation after killing an alien
« Reply #3 on: July 26, 2006, 12:45:32 am »
Thanks. I see, so the soldier is still highlighed, so the bug has to be in the path-drawing function (confirm*) and not in some other function changing the selected actor...