New board
Can I rewrite a repository for Ubuntu(for example deb...-hardy) to Intrepid?? Does it work?? I've upgraded Hardy to Intrepid so I lost UFOAI and would like to play again. Thx
deb http://trylegaldownloads.de/ubuntu intrepid nightly-builds
---- filesystem initialization -----Adding game dir: /usr/lib/games/ufoai/ufoai/Adding game dir: /usr/share/games/ufoai/ufoai/Adding game dir: ./using /home/rotem/.ufoai/2.3-dev/ for writingAdding game dir: /home/rotem/.ufoai/2.3-dev/couldn't execute default.cfgcouldn't execute config.cfgcouldn't execute keys.cfg----- network initialization -------libcurl/7.18.2 OpenSSL/0.9.8g zlib/1.2.3.3 libidn/1.8 initialized.------ server initialization -------...using language: en_US.UTF-8----- console initialization -------Console initialized.------- video initialization -------SDL version: 1.2.12I: desktop depth: 32bppI: video memory: 0I: video driver: x11I: setting mode 6: 1024x768 (fullscreen: no)I: set swap control to 0I: got 8 bits of stencilI: got 24 bits of depth bufferI: got double bufferI: got 8 bits for redI: got 8 bits for greenI: got 8 bits for blueI: got 0 bits for alphaI: got 0 multisample buffersGL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce 7600 GT/PCI/SSE2GL_VERSION: 2.1.2 NVIDIA 177.80GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum max texture units: 4max texture size: detected 4096but using 2048 as requestedR_LoadProgram: default: Link info---------No shader objects attached.R_LoadProgram: warp: Link info---------No shader objects attached.Wrote keys.cfgError: Could not load environment map 0
missing data files/usr/lib/games/ufoai/ufoai/ look like there is one ufoai too much, same for /usr/share/games/ufoai/ufoai/