First things first: I wish to truly thank all the devs, playtesters, and community of fans for making this a truly _badass_ and worthy heir to the X-Com games!! I played all 3 of the first, tactical-tbs games, and loved 'em. I've been missing games of that style; it seems like developers don't really make them anymore, aside maybe from Fallout 1 & 2 and Silent Strom (the latter I've never gotten a chance to play.)
I'm playing 2.2.1 on Ubuntu Hardy. Never had any trouble up 'till now. I'm having trouble (I think) capturing a live alien. To forestall any RTFM-type replies, I've already researched up to the stunrod, and know how to use it (I think!) I've read this thread (
http://ufoai.ninex.info/forum/index.php?topic=2793.0) and all the subthreads it links to. My problem is this: I gave a Taman two good single-charge zaps, ignoring his pleas of DON'T TASE ME HUMAN BRO
, and the game said "1 alien stunned", and he did the "alien death bawl" & fell. Further, in that nice after-action report with the Phalanx dude standing victorious with his smoking gun, it also said: Aliens Captured: 1.
Problem is, when the Firebird got back to base I had no live Taman in my ready-n-waiting containment unit!!! Man, the scientists and command were pissed! My whole squad got grilled; kept getting accused of waterboarding the prisoner on the way back!!
Has this ever happened to anybody else? If it's a known bug, I couldn't find any reference to it... I've been _all_ over the interface, trying to find some reference of a live alien to research, but no go.
Do you actually have to have a soldier
manually carry the alien until mission completion? Do you have to have the given alien type already autopsied before a live capture "functions"? Is there something else I'm missing?
Thank you all in advance for any help or information...