I downloaded the 2.3 dev + GTK package off the betasite (trunk - rev ~17280 - 2008-06-19). Hopefully most of the behavioral and rendering issues are with the version and not my map.
The border stuff will be removed. I doubt they are related to the AI behavior, as they were added after that fact, but still since they are no longer needed, I'm glad to be done with them.
The attached screenshot shows the position; it is no longer being a gameplay trap since I stacked a tall Actorclip on the spot, but the space (and the adjacent one which contains the other half of the grill) show the in-game selection box sinking through the deck; it also seems to do the same thing on the border seating on the other side. I think this part of the phenomena may be the following: the game recognizes the deck as an elevated platform in most areas, but when objects are place on top occupying sufficient volume, the game instead interprets it as a ground-level obstruction, and so the selection cursor drops to ground level accordingly. At least that's my theory. Might be fixed already or something.
Regarding the Trunk, I'm rather inexperienced with regards to it. Perhaps you could point me to something where I could learn about what it is and how it works?
Tree's flags fixed, streets will probably get some cutting down, I don't see a phong flag with the surface inspector, roofs... improved.
Thank you much for the feedback.
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