I have this question... when starting the game it states that you have a certain number of credits, about 1.3million on the standard game. When you create a base though, this drops to about 50,000 ... where did all the credits go? I am assuming to build and stock the initial base that you are presented with. My question is that this is not apparent, since the 'base build cost' says '$100,000'. It would be nicer to have the option to 'quick-start' the initial base but for some people (like me) they might want control over just what gets built. Maybe I don't want to spend the money building an alien containment structure and a workshop until I actually have something to do with it.. I would prefer to buy a better interceptor than the crappy one I'm given.
So, either the first base is a 'freebie' and doesn't eat up the 1.3 million starting credits, or there should be an option on whether you want it auto-built in the default way when first placing the base.
By the way, I like the 'radar' installation idea. One other thing for radar ranges.. it would be prudent to show the PROJECTED radar range around the cursor before building, so you can see just how ranges can overlap. Doing this for both bases (i.e. if they were to have a radar built, what would its range be) and radar installations before finalizing the build would be very helpful, especially given the flat map idea (which I'm not too fond of to be honest.. I liked the globe).