I'm getting the following error when trying to load in safe mode, windowed:
You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.
It shows me that and quits. I'm using the r29905 with the debug binaries. It works after initial install, but now that I've moved back the few folders I keep updated via SVN (maps, materials, textures, ufos) it gives me that error. I've even moved out my compile_maps.bat and the contrib/scripts/map-get.py.
Any ideas? Here's what the console prints out:
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (535 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1772 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base
using C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base for writing
executing default.cfg
executing config.cfg
----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.
------ server initialization -------
added 7 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1280x800 1280x768 1024x768 800x1280 800x600 768x1280 768x1024 640x480 640x400 600x800 512x384 480x640 400x640 400x300 384x512 320x240 320x200 (17)
I: video driver: windib
I: setting mode 6
I: set swap control to 0
I: 768x1024 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 4.14.10.4609
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
Activate texture compression for Intel chips - see cvar r_intel_hack
using GL_ARB_texture_compression
max supported lights: 16
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 2048
...but using 1024 as requested
Using low resolution globe textures as requested.
not using GLSL shaders
SDL_image version 1.2.6
SDL_ttf version 2.0.9 - we need at least 2.0.7
------- sound initialization -------
not initializing.
------- input initialization -------
0 possible joysticks
no joystick found.
----------- parse scripts ----------
52 script files
You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.