The whole thing, all the time. As soon as some music starts playing (when loading the game), it's messed up. I've tried different settings in the sound menu, and on the lowest available sample rate, I can at least hear the music (but in horrible quality). On any other rate, all I hear is mess.
Maybe there the problem lies somewhere. I read some changelogs concerning OpenAL lately (?), maybe there was a bug introduced there.
Btw, the last build I tested (r25862 built by odie) ran fine for me, without any sound problems.
I'm running
Windows XP
Home Edition
Version 2002
Service Pack 2
on an ASUS A6JM laptop with
Intel Core2 Duo T5500 @ 1.66GHz
1.65GHz, 1GB RAM
edit: hmm, maybe the fault lies somewhere in my settings. Strangely, the problems now also exist when I run one of the older builds that ran fine previously...
edit2: hmm, here's something from the console that might be of interest: firstly what driver and versions are running, and then, everytime I change the rate and click on "restart sound", it seems to miss a sound file 'nife'... :/
------- sound initialization -------
SDL_mixer version: 1.2.8
... driver: 'dsound'
... audio rate: 11025
... audio channels: 2
S_LoadSound: Could not find sound file: 'nife'
edit3: now it even kicked me out (no further info in ufoconsole.log, no crash files...), when I clicked on "restart sound" without changing the sample rate beforehand during running game...