Hi all. Thank you very much for bringing back to life a great game!
Here are a few ideas from board gaming that would enrich a turn based game:
In a turn based game, there are ways to "simulate" motion, and get a seamless gameplay using some concepts used in board gaming. I refer to a concept used in a game called ASL (Advanced Squad Leader)
The principle of movement in a turn based game leads to a lot of bisarre situations as one have no control over the character during the opponents turn. One is a opportunity fire system which already is in the game, another is target based modifiers:
When you move a character it could get a "motion" counter, that means the unit is flagged as moving, it will be harder to hit, and it should have penalties shooting. This concept will simulate a moving target is harder to hit than a stationary.
In this game the motion could be at 2 levels.
Slow, when crouching.
Running.
The motion counters should be removed at the start of the owning players turn.
Another idea i want to bring up is borrowing AP from the next turn, building on the AF idea that shooting spent during the opponents turn is subtracted when you start.
If some AP is left, and you want to reload your gun, but only have 10 out of f.ex 15 AP, 10 could be spent this turn, and when the next turn start 5 more could be subtracted at start to finish the reload. This will reduce the "calculator"-gaming that i sometimes do to make sure i dont move too much, or shoot too much and leave any unspent AP to waste.