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Author Topic: Need a modeler?  (Read 142419 times)

Offline BTAxis

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Re: Need a modeler?
« Reply #105 on: June 10, 2008, 10:19:22 pm »
Winter and myself will handle that part. No need for you to spend time on that. Also, the mo files are generated from the wiki. All source text goes there.

Offline TrashMan

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Re: Need a modeler?
« Reply #106 on: June 10, 2008, 10:23:27 pm »
Hrm...well, that makes making modification for my own amusement a bit more difficult...:P

Offline Mattn

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Re: Need a modeler?
« Reply #107 on: June 10, 2008, 10:28:13 pm »
Weapons don'nt have any research description nor standard descrptions.
Haven't figured out how to put them in yet (how do you open the .mo files anyway?)

The descriptions are in the wiki at http://ufoai.ninex.info/wiki/index.php/List_of_msgid/Equipment

You can't edit the mo files, but you have to edit the po files - see http://ufoai.ninex.info/wiki/index.php/Translating

Offline Mattn

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Re: Need a modeler?
« Reply #108 on: June 10, 2008, 10:32:36 pm »
Hrm...well, that makes making modification for my own amusement a bit more difficult...:P

you can always edit the po files and compile the language files yourself (make lang for linux, autobuild for windows with code::blocks). just the official texts go into the wiki - what you are doing locally for your own pleasure...

Offline TrashMan

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Re: Need a modeler?
« Reply #109 on: June 10, 2008, 11:30:22 pm »
Heh..all I wanted was to add descriptions for the coilgun and vindicator. Now I'm not sure Iwant to bother with that. Alltough it does look ugly to see empty research proposlas/report.

NWM...is the current Needler gun to your liking?

Offline blondandy

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Re: Need a modeler?
« Reply #110 on: June 11, 2008, 09:13:19 am »
Winter has to vet this kind of thing first. Ensures consistent style.

If you want to get involved with this, perhaps you could chat to him on IRC.

Offline TrashMan

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Re: Need a modeler?
« Reply #111 on: June 11, 2008, 12:47:49 pm »
Well, here's the image of the current gun:


B.t.w. - what else needs doing? Should I start experimenting with armors?

[attachment deleted by admin]
« Last Edit: June 17, 2008, 08:28:31 pm by Mattn »

Offline BTAxis

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Re: Need a modeler?
« Reply #112 on: June 11, 2008, 01:17:52 pm »
On the topic of armour, we need the human stuff, but also the Shevaar model wearing armour. And possibly all the aliens wearing a heavy kind of armour (they only get two suits right now). There's plenty of work to do in that area.

Offline Winter

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Re: Need a modeler?
« Reply #113 on: June 11, 2008, 06:40:26 pm »
Well, here's the image of the current gun:

I like it! It's got that alien quality to it that we want, but still looks enough like a gun to imply functionality and danger. I'm happy to put that into the game as it is (possibly adding a sniper scope later, separately, as a weapon add-on).

Quote
B.t.w. - what else needs doing? Should I start experimenting with armors?

Armours are definitely a big big thing. In all the time I've been with this project, only one armour model has been contributed.

Aircraft will become a priority later on, but right now it's armour, armour, armour.

Regards,
Winter

Offline TrashMan

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Re: Need a modeler?
« Reply #114 on: June 11, 2008, 09:30:11 pm »
Armor it is then ;D

*btw - I still haven't given up on the portable gatt. gun. I'll get you over to my side of thinking...eventually ;)

Offline Mattn

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Re: Need a modeler?
« Reply #115 on: June 11, 2008, 09:40:07 pm »
yes, armours would be very cool - i agree. the women models need heavy armour, we need the "hovering" armour (wilminator is currently working on the pathfinding code for jet-packs)


*btw - I still haven't given up on the portable gatt. gun. I'll get you over to my side of thinking...eventually ;)

Keep in mind, that even if Winter and BTAxis don't want to include it into the singleplayer campaign, that i would be happy to include more weapons for the multiplayer stuff. All you have to deliver is the model and maybe a basic item+tech definition

Offline Mattn

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Re: Need a modeler?
« Reply #116 on: June 12, 2008, 09:39:41 pm »
oh btw. i'm not sure which software you are using - but you should have a look into http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters - there are bip files and character source files for 3dsmax

Offline TrashMan

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Re: Need a modeler?
« Reply #117 on: June 12, 2008, 10:51:10 pm »
I use a mix of 3D Max 7.0 and Truespace 5.1 .. importing/exporting as needed. It depends on what I'm doing. I generally make models in Truespace and then import into Max for refinement and texturing, altough sometimes I make the whole thing in Max..depends :P


So, just to make sure there aren't any misunderstandings...what we need is:

1. New nanotube armor (or whatever the current one is called) - light, medium and heavy?
2. Human flying armor (with jetpack? more versions?)
3. power armor
4. adv. power armor
5. Anything else? Maybe a somewhat better version of the normal combat armor?

Offline BTAxis

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Re: Need a modeler?
« Reply #118 on: June 12, 2008, 10:55:18 pm »
No, we do have a model for the power armour already. See also this thread.

And as I pointed out before, we also need aliens in armour.

Offline Falion

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Re: Need a modeler?
« Reply #119 on: June 12, 2008, 11:10:01 pm »
Pretty hard to "research" alien armors, too eventually turn into human versions...if there is no alien armor in game being worn by the aliens for us to research ROFL :)
« Last Edit: June 12, 2008, 11:12:46 pm by Falion »