project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 160405 times)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #210 on: August 11, 2008, 12:36:36 pm »
I was just going over all the aircraft (alien and PHALANX) and their descriptions and notices some...inconsistencies.


1. Stilleto - needs bigger wings. It's supposed to be a VTOL like harrier. It has big engies and can hower when they are directed down. But in regular flight it turns the engines by 90

2. Dragon - that thing will never fly. Forward swept wings have excellent performance at speeds between 0,7-1,2 Mach. Above that the performance starts to drop rapidly. So for really fast fighters, forward-swept wing design is the the last logical choice.


3. Firebird - it's kickass. It should be the best dropship EVAR for PHALANX. It is seriously that great. Yea, I know this isn't a real logical argument, but it's jsut THAT cool.
« Last Edit: August 19, 2008, 09:40:59 pm by TrashMan »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #211 on: August 19, 2008, 09:41:55 pm »
Erm...anyone have a max scene or object of any human in any armor(or lack thereoff) in a Michelangelo-like spread out pose?
It would help when making my own armor...scaling purposes and all.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #212 on: August 20, 2008, 12:01:17 am »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #213 on: August 20, 2008, 11:02:25 am »
Thanx...this will come in handy.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #214 on: August 29, 2008, 07:59:24 pm »
Hm...3DMax 7.0 doesn't want to open the file..


B.t.w. - I believe you asked for that Starchaser concpet model? I'm not done yet. Tweaking and changing stuff. A bit braider wings, sleeker engines...stuff like that.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #215 on: August 29, 2008, 08:08:52 pm »
please post a render shot of the current state

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #216 on: August 29, 2008, 08:33:33 pm »
Just begun the tweaks..not much difference from the first image ATM. (Got my FS2 campaign going again and now I got a team that reports to me..so yeah..been keeping myself busy :D )

but since there is no starchaser model ATM, this one can be used at least temporary.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #217 on: August 29, 2008, 09:24:37 pm »
Here, this is how it currently looks.

I'm thinking of getting rid of the lower fins.

[attachment deleted by admin]
« Last Edit: August 30, 2008, 11:48:45 am by TrashMan »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #218 on: August 30, 2008, 03:25:42 pm »
Here is is - the basic version  - the model and texture.

And I even made a few entires to test it in-game:


aircraftmenagment.ufo:

aircraft craft_inter_starchaser
{
   param {
      speed      40
      maxspeed   50
      shield      2
      ecm      100
      damage      100
      accuracy   70
      fuelsize   17500
   }
   name      "_Starchaser-class Interceptor"
   shortname   "_Starchaser"
   type      interceptor
   model      "inter_starchaser"
   numteam      1
   size      2
   price      250000
   building   building_intercept
   image      air_interceptor
   slot {
      type      weapon
      position   nose_left
      size      light
   }
   slot {
      type      weapon
      position   nose_right
      size      light
   slot {
      type      weapon
      position   wing_left
      size      medium
   }
   slot {
      type      weapon
      position   wing_right
      size      medium
   }
   slot {
      type      electronics
      position   wing_left
   }
   slot {
      type      electronics
      position   wing_right
   }
}


research.ufo:

tech rs_craft_inter_starchaser
{
   type   craft
   description {
      default "_inter_starchaser_txt"
   }
   pre_description   {
      default "_inter_starchaser_pre_txt"
   }
   up_chapter   crafts

   provides   craft_inter_starchaser
   require_AND {
      tech rs_inter_dragon
      tech rs_craft_ufo_fighter
   }
   time   5000
   producetime   800

   mdl      inter_starchaser
}



I'm in the process of writing the description.

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #219 on: August 30, 2008, 04:06:10 pm »
nice, please also upload your source file and tell us the license you release that under please, is gpl2 or later ok?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #220 on: August 30, 2008, 07:35:53 pm »
Source file? You mean the 3D Max object? I take it you also want the .pds file for the texture? Everything there is 100% original.

Gpl2 is fine.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #221 on: August 30, 2008, 08:49:37 pm »
yes, both please

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #222 on: August 30, 2008, 09:33:55 pm »
here you go - I had to merge all layers and reduce the texture .pds file to 512x512 (the original is 1024x1024) to keep it small enough to attach.

[attachment deleted by admin]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #223 on: August 31, 2008, 12:33:11 pm »
that's bad - can you mail me the version with layers and high res?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #224 on: August 31, 2008, 12:56:57 pm »
« Last Edit: August 31, 2008, 12:59:37 pm by TrashMan »