I was able to make the time to put together a model of a uniform boot (used by law enforcement/military/etc), after a pair I own myself, although I haven't textured it because I don't know how to do that yet.
Attached are screenshots of what it was based upon, and here is a link to the .blender file for people to play with:
http://destructavator.com/public/Unfiorm_Boot_1.zipIf anyone wants to texture this and improve it, be my guest. I do *
not* however recommend attempting to make an exact copy of the real design though, as the company that made these, Bates, owns the copyright/trademark for the original design.
Before you ask, I know the soldiers in the game already have boots, but this could be used for a high-quality rendering for a cinematic, which might look much better than grabbing a model already used in the game with less polycount (I hope I'm using the right term there).
BTW, for those who are rendering models for cinematics, practically any engine/language could be used, I've been slowly learning how to animate models with Irrlicht 3D engine and C++, a combination I picked simply because I heard that Irrlicht is one of the easier open-source 3D engines to work with.
For those trying to make higher-quality models for people in cinematics, I also found an open-source program called "MakeHuman" (it is on sourceforge) that is rather good, and even though it isn't finished it can export to blender as COLLADA and another format I can't recall at the moment (or any other modeling program).
EDIT: Almost forgot, I'll release it under GPL v2 license, if that works.
[attachment deleted by admin]