project-navigation
Personal tools

Author Topic: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu  (Read 67378 times)

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #60 on: December 14, 2008, 02:49:07 pm »
Well as far as I understandt it, if you call ./configure --bindir=/usr/lib/games/ufoai
the game expects the bin at /usr/lib/games/ufoai/base, because auf BASEDIRNAME  "base"

Well, could someone upload an intrepid 64bit version of 2.3. I have pretty much given up on figuring out how to make a proper version.
And now I even made the mistake of calling svn update, getting me a version that doesn't even run.
« Last Edit: December 14, 2008, 09:01:11 pm by DuKe2112 »

Offline Spyro

  • Rookie
  • ***
  • Posts: 25
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #61 on: December 15, 2008, 02:09:41 am »
Well, could someone upload an intrepid 64bit version of 2.3. I have pretty much given up on figuring out how to make a proper version.
And now I even made the mistake of calling svn update, getting me a version that doesn't even run.

I have uploaded .debs for Intrepid 64-bit. They are from svn revision 20826, and they actually work perfectly for me (so far), no graphical artifacts or anything like that. You can grab the packages at (I am too lazy to make a formal repository at this moment):

http://files.spyriushost.com/

EDIT: Changed to alternate server...
« Last Edit: December 16, 2008, 06:33:54 am by Spyro »

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #62 on: December 15, 2008, 10:25:56 am »
Big thanks. Works like a charm.
Even graphical issues would have been nice, but some of the last revs couldn't even compile.
« Last Edit: December 15, 2008, 05:02:27 pm by DuKe2112 »

Crinos512

  • Guest
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #63 on: December 15, 2008, 05:53:48 pm »
Woohoo! Thanks Spyro!  ;D

Offline Spyro

  • Rookie
  • ***
  • Posts: 25
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #64 on: December 16, 2008, 06:48:34 am »
Not a problem, I would have done it earlier, but was having problems with my home network. I don't have time to put together a formal repository, but I will try to keep things updated on a nightly basis. (Old versions will be retained up to a certain point).

For future updates, use this site rather than the other one:

http://files.spyriushost.com/

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #65 on: December 16, 2008, 07:29:32 am »
you also have made ufo radiant packages? very nice - can you submit a patch for the debian directory in our repository?

i think the ufoai-radiant stuff is missing some depends - like gtk and gtkglext and so on. it would be cool to have those changes in the repository, too

Offline Spyro

  • Rookie
  • ***
  • Posts: 25
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #66 on: December 16, 2008, 05:07:10 pm »
Well, I made the packages, but there was no radiant binary compiled in the debs prior to svn-20849. While it was enabled by default, the deb scripts did not make the binary. I added it in earlier today along with its dependencies (pulled from the configure script).

A patch has been submitted to the tracker for review.

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #67 on: December 16, 2008, 07:34:33 pm »
Well one package, I think it was the server has too many unused dependencies. Got a warning during make.

Offline ManicMiner

  • Squad Leader
  • ****
  • Posts: 113
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #68 on: December 18, 2008, 04:12:21 pm »
I have an Intrepid build, X64. Which DEBs are required just to play the game, and are there any other dependencies (graphics card etc)?

I'm quite happy to do some QA on the Ubuntu side of it but have a bit of an issue with getting the Radeon drivers to work properly (even ENVY doesn't seem to get it right and I have to keep defaulting back to VESA).

Crinos512

  • Guest
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #69 on: December 18, 2008, 07:36:28 pm »
I assume you mean EnvyNG, right?

Offline ManicMiner

  • Squad Leader
  • ****
  • Posts: 113
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #70 on: December 18, 2008, 09:17:42 pm »
Yes.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #71 on: December 21, 2008, 07:10:06 pm »
it would be sweet if you could test radiant with latest trunk - it should search its data in PKGDATADIR/radiant

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #72 on: February 18, 2009, 09:31:43 pm »
there is a bug in the ufo radiant debian package - all the .svn subdirs are included in the deb.

Offline coCoKNIght

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #73 on: March 03, 2009, 04:06:51 pm »
I was trying to build the maps from svn revision 23245 and got error 1 with the following output:

./ufo2map -v 2 -nice 19 -extra -t 2 base/maps/village/vil_h04.map

---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: /home/cocoknight/.ufoai/2.3-dev/base
Adding game dir: ./base
using ./base for writing
[compile] base/maps/village/vil_h04.map
Error: file 'base/maps/village/vil_h04.map' doesn't exist
make: *** [base/maps/village/vil_h04.bsp] Error 1

Does anybody know what to do? The mentioned map does exist btw. and has propper privileges.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« Reply #74 on: March 03, 2009, 04:17:25 pm »
Use forum search maybe. ;)

-geever