project-navigation
Personal tools

Author Topic: Map did not end when all aliens dead - arrghh!  (Read 18800 times)

Negator_UK

  • Guest
Map did not end when all aliens dead - arrghh!
« on: May 01, 2008, 10:12:20 am »
Hi nice game - full congrats in another thread...

My first game, standard difficulty about 3 months in.. v2.2.1, no mods. I use standard HUD.

Playing a map with a tropical theme, with a patio style path between a two stoey house and a single storey bungalow (sorry, don't know its name).
PHALANX starts in a valley below the house at edge of map (so close to edge that some men can't retreat into dropship - ouch).

It was a tough fight as aliens used particle weapons and new orange lizardy guys for first time - lost 3 men - high for me but not unprecedented.
After I had killed all aliens and scoured the map for survivors could not get map to end.

Tried to load new particle guns onto dropship and some in survivors backpacks, but did not see them in my base eq lists after I aborted mission.

Notice some kind of strange inabilities to load men up with new kit when cleaning up area and overlaying image tiles in inventory - memory bugs ???

Please advise if  there is an invisible monster that needs IR as I'm not sure if I use IR gogs correctly (no feedback from HUD).

Offline blondandy

  • Sergeant
  • *****
  • Posts: 391
    • View Profile
Re: Map did not end when all aliens dead - arrghh!
« Reply #1 on: May 01, 2008, 12:21:10 pm »
I think that loading stolen gear into the ship and doing a runner does not work (like it did in X-COM). I think this is on the post 2.3 TODO.

i have never had a map not finish when all the aliens were killed... odd.

IR goggles perform no useful function ATM.

Negator_UK

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #2 on: May 01, 2008, 01:24:50 pm »
Thanks for the tip about IR gogs I'd have looked long and hard for those to work once I gotstuck in a night mission (although I'm good at avoiding them generally ;-)

Obviously there was some scared alien cowering in a corner - An old TFTD bug could put these off-map so you couldn't get to them.

Seemed kinda deja-vu to see them in a totally different code-base, must be an illusion !!!

BTW do you know how to transfer mutiple items between bases quickly, I just had to click 1000 times to transfer 1000 alien materials and I have 1200 to go ;-(

Is there a multiplier key ?? I tried alt, shift ctrl etc but no luck.

Tuidjy

  • Guest
My map does not end either.
« Reply #3 on: May 03, 2008, 08:35:12 pm »
I am replaying, again and again, a map that does not end.  There are six enemies,
and at some point, I see all of them.  Then, one of them seems to jump under a
bridge, and after I kill the other five, I cannot find him.

The map is made up of two houses, one on a hill, and one lower, to the right of
my landed craft.  The bridge is between the two houses, and my people cannot
go under. 

Are there any console commands that I can use to locate the last alien?  I will
try to kill them all when I see them...  But it may be nice to understand what
happens to the missing one.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Map did not end when all aliens dead - arrghh!
« Reply #4 on: May 03, 2008, 08:41:34 pm »
There are commands for showing all the aliens as well as killing all of them. However, these commands won't work if you installed the game with an installer. You'll need a debug build.

Tuidjy

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #5 on: May 03, 2008, 08:48:32 pm »
Ah ,well.  Even if I got a debug built, I will probably not run into
this exact combination again.  Thanks for the prompt reply.

BiggAl

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #6 on: May 06, 2008, 10:03:26 am »
is there a command to get a complete list of console commands? I am trying to play through the trunk version and it would be useful to be able to debug / get past repeatable bugs.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map did not end when all aliens dead - arrghh!
« Reply #7 on: May 06, 2008, 11:37:01 am »
yes - cmdlist (cvarlist and others - see the command article in our wiki)

Ghostwheel

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #8 on: May 07, 2008, 07:12:00 am »
Hi guys,

First post here. I was a slavering X-COM fan...so MANY thanks for bringing this back. The differences and enhancements make this one much more fun. Hell...I have even stopped playing World of Warcraft for this one for a while ;).

However, I too am having the same problem with that particular map. Seem to have a lizard hiding off the map. Any suggestions on how to complete the mission? Do I just keep redoing it until I can trap them all somehow? I am not a coder, so running in "debug" probably won't help. Please let me know if you have any ideas. Thanks.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map did not end when all aliens dead - arrghh!
« Reply #9 on: May 07, 2008, 07:46:31 am »
it would be nice if someone could make a screenshot of the map (or did i miss the name here?)

Offline blondandy

  • Sergeant
  • *****
  • Posts: 391
    • View Profile
Re: Map did not end when all aliens dead - arrghh!
« Reply #10 on: May 07, 2008, 02:33:06 pm »
The map is made up of two houses, one on a hill, and one lower, to the right of
my landed craft.  The bridge is between the two houses, and my people cannot
go under. 

Sounds like eaglenest to me. I am at work, so cannot check that eaglenest is the one that looks like that.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Map did not end when all aliens dead - arrghh!
« Reply #11 on: May 07, 2008, 02:56:46 pm »
I thought it was Japan?

Ghostwheel

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #12 on: May 07, 2008, 10:39:31 pm »
The Map I was having trouble with was in Rzeszow. Name was Terrain02d. The map can be viewed at:

http://good-times.webshots.com/photo/2113871640098956985OIOoSf

Thanks.

Negator_UK

  • Guest
Re: Map did not end when all aliens dead - arrghh!
« Reply #13 on: May 09, 2008, 03:26:24 pm »
I didn't get the name of the map either, but the solution is simple.

Retreat, lose the battle - it doen't really interfere with the war.

Cheers.

Offline Doctor J

  • Squad Leader
  • ****
  • Posts: 265
    • View Profile
Re: Map did not end when all aliens dead - arrghh!
« Reply #14 on: May 10, 2008, 11:16:41 am »
There are a couple of maps in which aliens seem to get stuck in the walls.  The +shelter map is quite bad for that, in my experience.  I've learned to just hit "Auto-Play" when i see that one.  It doesn't hurt as much as starting it and having to abort.  Funny, i've never had a problem with Rzeszow.