General > Discussion
Another X-Com's vet thoughts
TroubleMaker:
--- Quote from: Aarontu on March 31, 2008, 03:39:23 pm ---I would like some of these, too, though in the original X-Com, the camera did not show you where a sound was coming from. You only heard the plasma shots while staring at the "ALIEN MOVEMENT" screen. Only a visual of some kind would make the camera show you something.
--- End quote ---
In real world most of people can determine the direction from where was the sound emitted. May be coders could implement a substitute for "stereo hearing" and put temporary markers on a landscape.
The markers may disappear after first soldier's movement: they will simulate "short-term" memory of real human - "I do remember that the footstep noise was heard from that passage's direction. May be someone walked there?"
And it is for player's consideration - to remember and to use or to ignore these signals.
BTW, markers may stop appearing after injury of soldier (temporary or permanent deafness).
Falion:
I've just started playing recently so I can't comment to heavily on the game. I do think in regards to camera views...the tilt up and down F & R range of motion are pretty limited. Perhaps in a future version, it can be increased somewhat so as to not have to look quite so much from a downward angle...when your not wanting to :) Would be very nice, to be able to look almost from behind the unit ( over the shoulder almost ) that you have selected, at times to get more of that type of perspective. I know that you Developers have "tons" of stuff to implement and this is probably of not great concern to you, but I would think it wouldn't be all too difficult to increase the camera's ROM would it?
BTAxis:
There is a first person view, actually (v key). It's mostly useless, though. The faces that can't normally be seen with the normal camera aren't being drawn (a measure that increases performance), so it looks like shit.
Falion:
BTAxis, yes I know about the "v" key, I looked at all the key mappings, but I highly appreciate your feedback. I was just hoping that in the next version, perhaps the camera could be tilted with the F key downwards a little bit more...maybe another 10% or so. Would probably make it easier to see more of what your selected unit's LOS is seeing, so-to-speak. Maybe, it's not possible to code this, I know zero about such things, I just think it would be nice if it could be done.
BTAxis:
Oh, it's possible. ALmost everything is possible. It's just that it's not necessarily desirable.
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