General > Discussion

Another X-Com's vet thoughts

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Falion:
Fair enough Sir, fair enough...still think it would be nice though.

blondandy:
No coding required. Go to the console
<http://ufoai.ninex.info/wiki/index.php/Console> and type

set cl_campitchmin 25

Note: the cvar's advice is "Min camera pitch - under 35 presents
difficulty positioning cursor"

There is no reason you should not change this is you want to. If you
like it, I think you could make it happen each time UFO:AI starts by
editing config.cfg.

razor436:

--- Quote from: Pretend on March 31, 2008, 06:00:11 am ---- Line of sight in general is a bit of guessing and trying. Would the engine allow lighting the tiles/eg. fog of war (not complete pitch black) to show the soldiers visual range?

--- End quote ---

My favorite part of the game is the tactical battles, of course. The most frustrating thing about them is the line of sight (LOS). What Pretend suggested would help immensely in determining what parts of the battlefield are covered by soldiers' vision. Also, I'm not sure if this was changed in 2.3, but in 2.2.1 every time a soldier walks into a room, I make him turn left and right to make sure an alien isn't standing next to the door. I wish the LOS would cover those locations.

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