First off great game so far folks, of all the attempts over the years to bring a game like this back to the genre, this is definitely the best indie title I've seen.
My suggestion/question is this, with all the items in game that still need play balancing, would it be useful to have some sort of gameplay log of each game that could be used to see what all is going on with different playstyles? I could see this working out to be two separate scripts, one that writes a geoscape log (player building order, money spending patterns, interception losses, sales, etc.) and a tac log(more or less of the dumps of the to hit rolls and damages, troops x moves to xy seems useless unless you want to balance tu costs). This would allow the folks working on the economy and weapons to get data from the community (and each other) To make this a feature and not a issue with the community, it would have to be set on in console and manually uploaded, (perhaps into a svn branch for the data in particular) with the only identifying info being the game profile name and the date.
I could also see this being useful as a place to start with some sort of tac debriefing screen (which incidentally I think would be cool if it got archived in the ufopedia so I could see the results of all the tac missions to date). If this is something that would be useful for the team I'll see what I can do to enact this for the build (with the eight or so other things I'd like to work on)
Hope this helps,
Guildenstern