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f0nx

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Concept art
« on: July 15, 2006, 04:44:30 am »
Hey i just downloaded your game, and instantly fell in love with it, i was wondering if you guys need some help on the concept art front, maybe tie the visualls in a bit more cohesevely, at any rate let me know if you guys need any help

here is a small sample of something i did for a personall project:


Offline BTAxis

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Concept art
« Reply #1 on: July 15, 2006, 11:40:45 am »
Concept art would be really useful in places, I think. Loading screens, perhaps some UFOpedia entries. A lot can be done with just displaying a 3D model, or a rendered scene of models used ingame, but I think especially autopsies and abstract UFOpedia entries could use filling in this way.

ajveach

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Concept art
« Reply #2 on: July 16, 2006, 11:09:31 pm »
What about using this concept art for a model in a pre-rendered scene used for loading screens?

-Anthony

f0nx

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Concept art
« Reply #3 on: July 17, 2006, 08:11:01 pm »
well this particulair pice is just something i wanted to show you guys so you can judge my ability i cant let you use it for UFO since its tied itno my perosnall project, but im willing to work on some stuff for you guys if anybody has a list of concepts that would be needed.

Offline Bandobras

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Concept art
« Reply #4 on: July 18, 2006, 02:11:21 am »
Preliminary list for 2.0 is at:

http://ufo.myexp.de/wiki/index.php/TODO#Artwork

But there are surely other things. Models are the best for in-game items, but there are plenty of things that won't have models. In particular movies, cut-scenes, welcome screens and GUI elements are in my oppinion way better drawn with hand than rendered.

P.S. A very repelling picture, BTW. You pretty skilled. :)

Offline BTAxis

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Concept art
« Reply #5 on: July 18, 2006, 11:25:11 am »
It's a good sketch, but have you turned it into CG? We can't tell how good you are at coloring an image this way.

f0nx

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Concept art
« Reply #6 on: July 19, 2006, 07:19:44 am »
lol yeah i cant colour for shit, i've sketched as a hobby since i was a kid, thats why i offered my concept art skills, i was hoping some modeler would join up with me and together we coudl create a cohesive art style for the game, but thast seemingly out of the question, but yeah if there is anyting you guys need concept art for let me know, i'm defeneatly willing to help out in that are should you guys need anything.

Offline rastaman_bey

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Concept art
« Reply #7 on: July 22, 2006, 10:13:07 pm »
Nice concept. I will try to do a model.

Offline Mattn

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Concept art
« Reply #8 on: July 23, 2006, 01:33:14 pm »
could you please make some conzept art for aircraft shields and weapons

they should be 128x128 - only some icons for display which weapon is assembled to the aircraft.

they should onto these images:
http://svn.sourceforge.net/viewcvs.cgi/ufoai/ufoai/trunk/base/pics/menu/airequip_no_shield.tga?view=log

http://svn.sourceforge.net/viewcvs.cgi/ufoai/ufoai/trunk/base/pics/menu/airequip_no_weapon.tga?view=log

Offline Bandobras

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Concept art
« Reply #9 on: July 24, 2006, 01:11:38 pm »
Quote from: "rastaman_bey"
Nice concept. I will try to do a model.


Quote from: "f0nx"
i cant let you use it for UFO since its tied itno my perosnall project

Offline Mattn

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Concept art
« Reply #10 on: July 24, 2006, 02:38:21 pm »
not the artwork, but use it for a model??

hm. f0nx what do you say?

f0nx

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Concept art
« Reply #11 on: July 25, 2006, 06:16:49 am »
sure, if you want i can draw something from scratch, or maybe you can use this bugger i drew it up for an aliens invasion type of mod for half life






cycyc

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Concept art
« Reply #12 on: July 26, 2006, 03:06:10 pm »
Well, we definetly need some nice icons and loading screens.. I really like the style of f0nx, it has a bit of humor in it aswell.
I've been trying my best with inkscape (so you can actually use the svg..) to do a banner for the entire troup.

The original SVG looks a bit strange, but I guess this is due to Inkscape.

My Idea was to us the cross as an X and suplly it with the following message:
"PhalanX - United Nations eXtraterrestrial Defense". Plus Use bullets, petri-glasses or screw-drivers to indicate the different classes of PhalanX members.

Captain Bipto

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Re: Concept art
« Reply #13 on: May 07, 2008, 10:53:06 am »
Hey you guys still looking for concept art for those loading screens?

Offline Mattn

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Re: Concept art
« Reply #14 on: May 07, 2008, 11:30:20 am »
we are always looking for concept artists - we need them for our cut scenes, for the loading screens and maybe even for the ufopedia.