General > Discussion
New soldier stat increase system
odie:
Nice ideas....
Now, still waiting to see what the dev team and BTAxis think of this.
1) Recruits starting stats should remain same (low) as their quality is same.
2) Conflicts is quite advanced by mid-stage, hence, we would want to need get them preped up thru training quick.
3) Mentorship system (ghost system of picking best in each genre and 'memorising it') sounds good for ever veteran imparts his knowledge to all trainees.
4) We might ask if veterans want to increase his other skills; perhaps, then again, do we want to put him into 'retraining' so he becomes a better soldier, or simply send him on further missions (to which he prob increase his expertise skills further, making him a better lecturer in that field).
5) Last but not least, we use a sorta of a gradiant graph which makes initial training faster (for noobs) and slow down as they have basic understanding and go into the 'specialisation phase' which takes a much longer time to train, or simply send em on missions!
Sounds like a reasonable summary of tots for us here so far? ;)
PhilRoi:
lol realistically its the easiest to code. and incorporate, which really is the ultimate test. ;)
Just set-up a function call once a month to set the training skill level for the month. I wouldn't even worry about "enrolling" soldiers in training since the reality is everyone would be swinging by to train in periods between missions. Then at the same time compare skill level of training center to trainees to determine amount skills are improved. Design a function to put the amount improved on a curve so that those with the most to learn, learn the most and those with not much to learn get very little. your other veterans might get a little boost but not much from being in training. There should be a fairly clear point in the improvement curve for individual soldiers where it becomes obvious training center improvement will never replace real combat experience for improving your soldiers. So for the rookies its great but for the vet's it is of limited benefit. and good veterens improve the skill improvement of the rookies.
the above letter can be easily re-written from Navvare's or the head engineers perspective complaining about the soldiers underfoot trying to train.... eh Winter? Though I kinda like it coming from a soldier. These guys are the ones in the fight. and while they aren't as brainiac as others, they ARE the subject matter experts in what they do... killing aliens. Reality is soldiers train all the time. especially in the more elite special forces units. so the subject of looking for a good place to train would be soldier driven.
Another Guy:
--- Quote from: odie on July 10, 2009, 11:10:20 am ---4) We might ask if veterans want to increase his other skills; perhaps, then again, do we want to put him into 'retraining' so he becomes a better soldier, or simply send him on further missions (to which he prob increase his expertise skills further, making him a better lecturer in that field).
--- End quote ---
Since teachers can actually learn something from students or from preparing for the classes, status goal (max stats in the pool) should maybe be raised in 1 or 2 points so teachers can learn as well from training (although at a ridiculous slow rate...). Or maybe setting a minimum learning value.
Winter:
There seems to be a lot of overthinking going on here. We're not going to have veteran troops as trainers, or anything like that, because it adds tons of micromanagement. Also, we already have a training building and a system for it.
http://ufoai.ninex.info/wiki/index.php/Base_Facilities/Training_Simulator
It's just not been coded yet, like a lot of things.
Regards,
Winter
Another Guy:
--- Quote from: Winter on July 10, 2009, 08:52:32 pm ---There seems to be a lot of overthinking going on here. We're not going to have veteran troops as trainers, or anything like that, because it adds tons of micromanagement. Also, we already have a training building and a system for it.
http://ufoai.ninex.info/wiki/index.php/Base_Facilities/Training_Simulator
It's just not been coded yet, like a lot of things.
Regards,
Winter
--- End quote ---
Yep. Specially considering it has not been coded yet, we are just triyng to thing a good mechanics for the training simulator. And idea "a" from PhilRoi ("ghost" instructor from best soldiers stats pool) eliminates any need for micromanagement.
--- Quote from: Training Simulator (UFOpaedia) ---Unfortunately, our simulation options are limited by our lack of experience fighting aliens. So far we have only encountered the one alien race, the 'greys', and the robotic spiders we've seen on camera. Both types of alien are highly dangerous and have tremendously outperformed human troops during the engagements we've recorded. Worse, there may be more types of alien we have not yet seen and about whom we would have no tactical data. The relative performance of our troops may be impaired until we can build up a larger body of experience about how alien squads operate and communicate, and perhaps discover their goals and intentions for Earth.
All engagements involving PHALANX troops are recorded via cameras and will be turned into simulator scenarios where possible. It is highly effective for our soldiers to relive an engagement and see where they may have made mistakes or could have been more effective, and for new recruits to learn from our amassed experience.
--- End quote ---
UFOpaedia entry seems to support this idea, since new recordings from tactical missions (from experienced soldiers) would continuously add quality to the training over time.
--- Quote from: Training Simulator (UFOpaedia) ---Any base housing an armed response team needs a Training Simulator. The simulator is absolutely vital for nurturing and maintaining our soldiers' combat skills and physical fitness. The simulator also develops the soldier's individual talents and assists in understanding his or her combat experiences. Without proper training, our troops don't stand a chance of surviving in the field.
--- End quote ---
It even supports veteran skill development chance.
Obs: If there is a plan already discussed and ready about training mechanics, I either was unable to find it on forum/wiki or hasn't been made public yet.
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