General > Discussion

New soldier stat increase system

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odie:

--- Quote from: Another Guy on July 09, 2009, 06:17:52 am ---Well, just my 2 cents...

Anyway, I think there is a plan for a training facility in the future. Maybe rookies could train faster than veterans, balancing veteran loss (but never as good as a veteran).

--- End quote ---

1) If u saw Psionics training, it aint animore - Trashed Psionic Training

2) If its base training - Training Simulator, then it is still in place.

If its point 1, forget it.

If its point 2, then its still severely not worked on yet, cos there are other more impt stuff at moment the devs are working on. ;D Taking a look at Whats written for the concept of training and u will know why. :D

Maybe u wanna help write up a proposal on training? :D

Another Guy:
I meant #2. Too lazy to add it to wiki, I'll just post here:

My sugestion is just that training gets very fast xp at the beggining and then start to get slower and slower xp increase until almost nothing. The rate that it slows down should be adjusted by how many months of gameplay has passed, to adjust for the progress of the game. That would raise rookies fast to almost veterans levels at any point of the game. ofc, real veteran survivors should be always better than trained rookies to reward survival.
The wiki text as it is written now can pass on the wrong idea. That facility should cost good money, ofc. But should never be a "skill shop".

odie:

--- Quote from: Another Guy on July 09, 2009, 07:36:11 am ---I meant #2. Too lazy to add it to wiki, I'll just post here:

My sugestion is just that training gets very fast xp at the beggining and then start to get slower and slower xp increase until almost nothing. The rate that it slows down should be adjusted by how many months of gameplay has passed, to adjust for the progress of the game. That would raise rookies fast to almost veterans levels at any point of the game. ofc, real veteran survivors should be always better than trained rookies to reward survival.
The wiki text as it is written now can pass on the wrong idea. That facility should cost good money, ofc. But should never be a "skill shop".

--- End quote ---

Have u used RPGMaker before btw?

It sounds something like the level up engine system they used......
It very low gradiant for maybe first 30/100 levels, rising steeply from maybe lvl 60 onwards.

Its quite the same for alot of RPGs lvl up systems. :D
A bit like this graph:
http://www.benefactum.ca/wordpress/wp-content/uploads/2009/05/goldrush_graph1.jpg

Maybe we can consider adopting the green graph? lol. or the red.

PhilRoi:
Meh, just assign a more experienced soldier to the Training Lab as an instructor.  like we were with doctors and the hospitals back in 2.1

training improvement is based on difference between instructor and student stats.  the greater the difference (when a student score in a stat is lower then the instructors corresponding score.) the greater the improvement.   as students get closer to the instructors scores the improvement tapers off.....
lets you use your veterans to bring the rookies up to speed.

thus as the game progresses and as your instructors get better and gain experiance they will be able to get the rookies up to speed faster.

if you don't want to deal with actually assigning instructors.   Just have the game do a periodic check of your soldiers skills and set the level of instruction at the highest level a soldier has in that stat.   

this actually simulates what we do in the military,  we are ALWAYS taking time to teach each other skills and work on our training.  It's all about teaching each other.  and considering that Phalanx is recruiting the best of the best it makes sense that they would be teaching each other and giving each other pointers to keep themselves at their best.

and per the current written proposal...  have a credit cost to cover operational costs and instructional materials.

Another Guy:
Odie: Yep, thats the idea, with the exception that that the gradiant should be readjusted each month so it is still usable on late game for new recruits.

Philroi: Nice idea as well. Mechanics described seems very similar to Battlescared idea, but applied to training labs instead of recruiting mechanics. May be easier to implement and more reliable than my own. Since training lab system is not designed yet, now is the time for sux complex ideas. Cheers!

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