General > Discussion

New soldier stat increase system

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eleazar:

--- Quote from: shevegen on February 14, 2008, 04:10:24 am ---this all looks quite complicated :)

--- End quote ---

You don't really have to understand the rules in this thread to play.  If i'm not mistaken, all you need to worry about is using a soldier, and his stats will increase at the maximum rate.  If you want him to get better at sniping, use him to snipe aliens.

But "training" (by which we mean doing things irrational repetitive things, like repeatedly stunning and hurting an alien with your weakest weapon to make extra XP) will generally not do any good.

You've asked a lot of questions that are addressed in this thread.  Please read it from the start.

SpaceWombat:

--- Quote from: Surrealistik on February 14, 2008, 05:09:02 am ---Wombat, if you're getting this same soldier repeatedly injured to such an extent that health loss is triggered each time, then that is precisely what you deserve; a debilitated cripple. It really isn't that hard to avoid serious damage to your troops on most missions, especially once better armour is researched.

--- End quote ---

I hope you are right, it is still a matter of balance. Over 40-50 missions I fear it will be luck dependent, though. Just my opinion for now, we'll see what will happen if balancing is done.
If it turns out to be a wearout for veterans I pray for a switch to bottom-fixed health.

Surrealistik:

--- Quote ---I hope you are right, it is still a matter of balance. Over 40-50 missions I fear it will be luck dependent, though. Just my opinion for now, we'll see what will happen if balancing is done.
If it turns out to be a wearout for veterans I pray for a switch to bottom-fixed health.
--- End quote ---

Between advanced armour, sound tactics and functioning cover generators like the smoke grenade, I don't think serious injury should be too common. We will see though. My biggest concern at present assuming this system is implimented is the perhaps too sudden appearance of plasma blasters and particle weapons (these typically show up before nanocomposite armour is researched).

Further on the subject of health, I think that max health values in excess of 100 (which we'll assume is an average or baseline), should afford minor percentage based universal damage reduction proportional to that excess. This reflects the general toughness of a trooper, and the truism that those in superior health can not only suffer more equivalent injuries without a fatality relative to someone less robust, but can also endure and weather wounds better too (smaller odds of complications, and the intact remainder is typically more capable of functioning).

Psawhn:
I like the new proposed system. If anything, I'd add a slight accuracy/weapons boost for misses, as has already been stated. Unfortunately, how would the game differentiate between a miss on a targeted alien, and just random firing on walls? (Or even a hit on an alien that is not targeted?)

Perhaps an alternative proposal for the mind stat could be that it is increased slightly for almost any action, not just kills. This rewards supporting roles such as stunning an alien, using flashbombs or smoke grenades, being a medic - in general, teamwork skills. Perhaps this could even be extended to simple things like sighting an alien or civilian, rewarding scouting.

Unfortunately, some of these are in the list of usable statistics, which makes them unworkable for now.


Edit: Another thought: It could be that the underlying rules themselves can be complicated, as long as they're described simply. For example, saying "Firing at aliens will increase accuracy and proficiency with that weapon class," even though the actual increase is determined by some formula using the soldier's hits, misses, and existing mind, accuracy, and weapons skill. Anyone interested enough to know the exact formula will be able to understand and take advantage of the system quantitatively. Anyone who is only interested in the simple formula sees the direct results of his actions anyway qualitatively. (ie: That person sees that soldiers who take more shots at aliens tend to get better stat increases)

nemchenk:
* nemchenk agrees with Psawhn :)

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