General > Discussion
New soldier stat increase system
eleazar:
--- Quote from: Psawhn on February 15, 2008, 07:16:19 pm ---Edit: Another thought: It could be that the underlying rules themselves can be complicated, as long as they're described simply...
--- End quote ---
True: And sometimes it takes some fancy maths to make numbers do what humans naturally expect.
TrashMan:
Wait...STRENGTH isn't used yet? Why not?
don't weapons and equipment have weight?
IMHO, STR should influence accuracy with heavier weapons, throwing range and speed when moving under heavy load.
Basicely sum up the weight of all items carried and use it to calculate STR increase. You can throw in the number of squares moved ..hm..
Maybe (total_weight * squares_moved)/100.
hmm, an average soldier would carry..let's say 40-50kg...maybe movement under weight could be tracked separately..After all, just standing there carrying 100kg is also making you stronger, but moving is a bigger strain on the muscles.
Also, why does speed increase more if moving chrouched? Speed is increased by running, not by walking slowly. Over-cautious players that never run with soldiers would get bigger speed increase than soldiers who run from cover to cover.
TrashMan:
--- Quote from: Surrealistik on February 14, 2008, 05:09:02 am ---It really isn't that hard to avoid serious damage to your troops on most missions, especially once better armour is researched.
--- End quote ---
It's not that easy either. All it takes is one lucky shot from a alien ...one-hit-kill weapons, remember?
If soldiers are more easily crippled/killed, then you should balance it back somewhat by faster healing and/or training rooms (expensive) that increase the skill gain while in base.
shevegen:
--- Quote ---IMHO, STR should influence accuracy with heavier weapons, throwing range and speed when moving under heavy load.
--- End quote ---
I dont agree that it should influence accuracy with heavier weapons. Either you are strong enough to handle a weapon or not.
Strength should also not affect the throwing range too much but i agree - throwing a 100 kg stone will differ if the guy weighs 60kg or 160kg ;)
I however TOTALLY agree about carrying load. I see this all the time, women arent as good carrying stuff compared to men simply because
they are weaker ... so I assume this has to do with MUSCLES ;)
TrashMan:
--- Quote from: Surrealistik on February 13, 2008, 07:12:32 pm ---Really, you shouldn't be getting hit in the first place, and I strongly believe in some form of disincentive for suffering injury in lieu of restricting troops from participating in missions (while recovering) which would be truly annoying. Perhaps permanent reductions could be eliminated or reduced according to difficulty level, but they should exist. Honestly. If you let your soldiers consistantly suffer major injuries (which are required for hp loss, so you can make some mistakes), you deserve to suffer for it.
--- End quote ---
you say it as if it was easy. Chance to hit means just that - chance. My sniper with 90% CTH might still miss, while the alien shooting at me from the other side of the map with a plasma rifle might score a great hit - *puff* there goes most of my health.
Keep in mind that alien weapons do a heluvalot of damage. Your soldiers loses at least 50% health, in most cases it's closer to 80% or insta-death. Having to heal him like crazy, pull him back and then send him to the hospital to recover is already penalty enough.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version