My main point here it to think of something
really alien, and different from the gun-toting aliens so far included. I don't expect it to be swallowed whole, but to serve as a launching pad for a plant-like alien concept that would be tactically interesting, and fit the story.
About this one specifically, I think it's an interesting idea, playing the parasitic card, but keep in mind that we already do that with XVI. Maybe this plant could act as an XVI propagator, in addition to the Breeder? It'd have to be significantly different from the Breeder, though. I'm not sure how well it would fit. Winter?
As Zorien pointed out, the "growing thing" isn't really parasitic (as i've envisioned it). It eats people, and thus multiplies, rather than turning people into zombies or mind-controlled slaves as XVI seems to do.
I don't have a clear idea of what the "Breeder" is other than a mechanical/organic XVI spreader. A search on the wiki & forums didn't turn up much.
at least those sketches are great for the modellers that do the models - BTAxis and Winter should give you more information about the aliens that they plan to introduce into the game and maybe you can make sketches of them like you did for this one?
I like making sketches of aliens: the tangent of my hobbies of biology, drawing, and & sci-fi. If there are other concepts out there, i'd like to hear them.
I've given it some thought, and I can't see any reason why the aliens would field a unit like this. It doesn't propagate XVI, in fact it kind-of overlaps XVI in a bad way (these things are so dangerous and fast-growing that their expansion could be seen from the geoscape, where we want to concentrate on XVI), and seems to have little purpose other than being an admittedly cool gimmick.
I'd like it better if, say, the growth was an accidental side-effect of alien organisms settling in Earth's atmosphere and preyed on both humans and aliens -- but then that would unnecessarily complicate gameplay.
If i understand, you are essentially asking how this would fit into the aliens plans for earth? Here's what i came up with. The "growing thing" has a very limited intelligence (thus it's ability to aim and hit targets), but is not very useful for boosting the XVI's brain capacity. However the XVI can control it in a limited way.
It's very good at
growing, and converting an entire ecosystem (once any useful brains have been removed) into raw materials useful to the XVI. However the growing speed described in the in the first post, is an unsustainable
peak rate. It's secondary use is to act as a cheap weapon in a pinch, thus preserving more valuable brains and equipment. However it wouldn't be allowed to grow over a wide-scale, until the XVI has removed all the sentients it wants too keep.
The reason for it's presence on earth, is the fact that it needs to be genetically fine tuned for optimal effectiveness on each new planet. Of course if you shoot down a UFO carrying it, or open the wrong lab door, you might unleash a small scale outbreak.
IIRC it late game the team visits dead planets totally ravaged by the XVI. These might be covered in the dead, dry husks of the "growing thing."
It'd probably be better to discuss these kinds of ideas on IRC so that we can all have some input much earlier in the process.
We don't seem to overlap on IRC. I'm in the central USA. What's your timezone?
Also, any comment on weather the game mechanics (particularly spawning new squares of it) are remotely possible?