Hi everyone,
thanks to the team, I love this game.
I've been playing for few days and agree with the discussion going on in another tread, a better economy is needed.
But I focused on a quick fix for the current stable version. I noticed that after few months you get so many credits you could build/buy anything and money is not an issue (btw I just played few days on V.Easy and just presume it is the same on other difficulties from what I can read in the scripts).
I wanted to have some basic economy without change the game code and wait for a new version.
The Idea is to have some cash to start with and actually you have to manage your monthly expenditure to avoid bankrupt.
So this is my proposal:
Change the amount of credits the player starts with, and change the credits income you receive every month.
I increased the money at the start, the easyer the difficulty the more money you get in 250k steps so Very Heasy gets 2000k, Standard 1500k Very Hard 1100k. After you create your first base that costs aprox 1.000k (instead of the in game text that say 100k) you will have residual funds based on difficulty level.
Then reduced the monthly income from various nations to 1/4 of the original value.
Those are by no means the final amounts, but it seems it could work, I'm going playtesting to see how it work under different conbinations of play-style (few bases vs many) and diff. levels.
I think it may add some basic economy to the current release without the many "small" adjustments that will probably find their way in next releases.
It can be done just editing two scripts: campaign.ufo and nations.ufo, so it could be a small downloadable patch, say 2.2.0.1
Thanks for reading and sorry for any error.