I present you a script, which (from time to time ;) can export a Blender scene as an UFO map. What started as a small experiment, over time has grown to a nice piece of software. Of course Blender is not a mapping tool, what causes some trouble (basically you have to restrict yourself to a subset of its capabilities), and the exporter adds even more limitations, nevertheless it should already be usable.
Why would you want to use anything other than GTKRadiant? For most the answer is: You wouldn't. But here are some pros of using Blender:
- it's easier to map in a 'non-rectangular' way (Blender has many tools for making complex meshes, however note that the engine directly only supports simple, convex brushes),
- you can use one tool for mapping and modelling,
- you can make use of your experience with Blender, while learning a new tool is not always convenient,
- and last, but not least, Blender has exporters for both Crystal Space and OGRE, so it should be reasonably easy to reexport maps if you ever decide to make the engine switch.
Read a bit of a story:
http://www.wrwrwr.org/2008/january/blender-ufo, or jump right to the dowload & documentation (some example maps included):
http://www.wrwrwr.org/b2ufo.
Looking forward to some comments,
wrwrwr.