Cool, thank you. Looking through posts and the TODO notes in the campaign files, it looks like the campaign is pretty linear right now? i.e. The player advances stages when either they win a minimum number of battles, or play a larger number.
Nation happiness and defection is not implemented, and the amount nations provide is always unchanging? e.g. 'Happiness' and 'Alien Friendly' are not calculated?
Is my understanding correct? Or will nations in fact stop payment to the player based on success / failure of missions (and the comment in the script is out of date?).