A new patch is ready, subsuming the old one. This time I changed all the weapon script files. Not many serious changes, compared to the subsumed patch; mainly visual tweaks and some name changes. I see there is
a lot of balancing to be done for the alien weapons (e.b. Tachyon Pistol), as opposed to the human weapons, which have seen much action and only require some small touches (that reminds me, I increased reload time for RPG for realism, and slightly lowered shooting cost to compensate; this may encourage camping, but should foremost encourage carrying and using sidearms, e.g,. SMGs).
That said, there are really some nice things among the alien weapons. For instance, the idea to use horizontal recoil for the plasma pistol is briliant. We should try not to spoil those by too brutal tweaking.