project-navigation
Personal tools

Author Topic: Recruits Management  (Read 2161 times)

SpaceWombat

  • Guest
Recruits Management
« on: January 15, 2008, 03:21:01 am »
I think there should be a way to dismiss the recruits on the list who are tomatoes. If someone cannot aim and cannot handle any gun more than 19 I just do not think I will need him. A couple of new candidates should show up instead every 1-3 months.
This would decrease the luck factor for recruits at the beginning as well.
Maybe you can tweak the recruits menu and implement a more advanced management of eqiupment, assignment to a ship and other stuff like "days in hospital".
This would be a great improvement in meanings of base management gameplay.  :)

Offline shevegen

  • Squad Leader
  • ****
  • Posts: 224
    • View Profile
Re: Recruits Management
« Reply #1 on: January 16, 2008, 10:07:50 am »
Yeah, I am always happy for _anyone_ showing up, but I also hate that there are tons of cans too.

Maybe this could be a good way to get rid of money... hire "experts"! :D

SpaceWombat

  • Guest
Re: Recruits Management
« Reply #2 on: January 16, 2008, 02:36:19 pm »
On lower difficulties of course you can get rid of some of the useless guys by "loosing" them in battle. Just a fun thing and I think it will have negative consequences if you loose to many.  ;D