project-navigation
Personal tools

Author Topic: Alien syringe  (Read 27066 times)

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #30 on: February 20, 2008, 11:48:24 pm »
sorry, but just to make everything clear, the model is finished but not textured,so i dont think u should include it as "is it". rigth now you would get just what you see in page 1

Best regards, Danimal.

Offline eleazar

  • Squad Leader
  • ****
  • Posts: 226
    • View Profile
Re: Alien syringe
« Reply #31 on: February 21, 2008, 01:51:15 am »
sorry, but just to make everything clear, the model is finished but not textured,so i dont think u should include it as "is it". rigth now you would get just what you see in page 1...

So?  This is a work in progress. Withholding content because all aesthetic aspects aren't complete doest't advance the game.

I think shipping with some rough spots (as long as the feature is playable) will help reinforce the idea that there are things that need to be done, and would encourage people to help...

At least that's how i got my introduction to open-source gaming (which i had never previously heard of

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #32 on: February 21, 2008, 02:41:37 pm »
thats a very good point of view eleazar, never heard of that but u have reason. its a pity i can finish it, but i dont have the tools or time to do it right now.

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #33 on: July 13, 2008, 08:02:42 pm »
Refer to the first post for news.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Alien syringe
« Reply #34 on: July 13, 2008, 10:18:47 pm »
hi,

looks cool - feel free to submit or attach the model already - even if it's unfinished we could get the scripting done for it.

ps. you know that you can also attach screenshots to the forum thread?!

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #35 on: July 28, 2008, 09:02:01 pm »
Well, this is the final, i hope, if everything is fine ill upload the .blend and try to convert it to .md2
By the way the attaching of the forums works wat better than imageshack.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Alien syringe
« Reply #36 on: July 28, 2008, 10:12:45 pm »
Well, this is the final, i hope, if everything is fine ill upload the .blend and try to convert it to .md2
By the way the attaching of the forums works wat better than imageshack.

It's a beautiful texture job, but the biohazard symbol is very human, which totally doesn't belong on an alien weapon. Can you please fix that little niggle before submitting the final? I'd really appreciate it.

Regards,
Winter

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #37 on: July 28, 2008, 10:55:07 pm »
Done, exchanged it for some vents slots. Se them in the last screenshot.

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #38 on: July 28, 2008, 10:55:36 pm »
Hi, im new around here but willing to help a bit, since i have learnt how to use blender not so long ago i will try to do small objects and such. Any constructive critic is welcome  ;D .


NEW MODEL


I finally got some time to retake this model, so the first thing i did was to made a minor modification on it (piston and rail guides on the lower side) plus some cleaning on the mesh that resulted in less polis used. Currently i have the model almost textured, but since im still figthing my way with blender texture baking option it may take some time. As always contructive critics welcome.  ;)


469 vertex and 477 faces total.



[attachment deleted by admin]

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Alien syringe
« Reply #39 on: July 28, 2008, 11:06:08 pm »
Beautiful! Please post the source file so we can commit it to SVN.

Regards,
Winter

PS. Would it be possible to get a separate textured blood canister as well? We need it as ammo for the syringe.
« Last Edit: July 28, 2008, 11:19:19 pm by Winter »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Alien syringe
« Reply #40 on: July 28, 2008, 11:20:12 pm »
we already have http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/alien_syringe.blend?view=log - but i don't know whether this is the most recent version

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #41 on: July 30, 2008, 10:14:42 pm »
Here are the textured .blenders for the syrenge and blood canister with textures:

http://www.megaupload.com/?d=SPWYX6C5

But im having difficulties turning them to .md2, the tutorial is really scarce and not so clear, for example, how many blender units should they be?

Well, guess ill start making other models of the TO DO in my free time, something have priority?

Salutes.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Alien syringe
« Reply #42 on: July 30, 2008, 10:43:28 pm »
i will ask hoehrer whether he can export it

it's commited to data_source repo - thanks

Offline Danimal

  • Rookie
  • ***
  • Posts: 43
    • View Profile
Re: Alien syringe
« Reply #43 on: October 22, 2008, 04:39:03 pm »
Well, i always wondered why this topic had so many hits, its turns out it is the first one appearing in google if you search for "Alien syringe".

Impressed me  :o