Alternatively, only brighten up the external light a little, but add self-illumination to panels and screens. If you need ideas for detail on the screen, try orbital trajectories, gravity wells, complicated schematics things with telemetry, etc...
Also, personally, I think the antimatter engines are a good start but look too simple. They need texture, and possibly modelled greebles. The green glow could also be brightened. (Or remove the volumetric stuff altogether and put a bright green light inside the mechanism).