project-navigation
Personal tools

Author Topic: Ingame Animations  (Read 3517 times)

Offline Sean_E

  • Rookie
  • ***
  • Posts: 37
    • View Profile
Ingame Animations
« on: December 06, 2007, 08:41:59 pm »
I thought a new thread dedicated to ingame animations would be in order as we have just determined that animations are doable in the UFOpedia.
Right now, we have the Opening Animation pretty well fleshed out and ongoing.
This thread can be used as a place to put short story arcs for all other wanted animations and wish-list animations.

So let the list begin......
« Last Edit: December 06, 2007, 11:10:31 pm by Sean_E »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Ingame Animations
« Reply #1 on: December 07, 2007, 08:00:50 am »
Quote from: Winter
Along with the sequence for Alien Origins (which Psawhn has volunteered for, I think) and the sequence sitters is working on, we also need a sequence that features the Carrier being shot down by a PHALANX-modified space launch gun built into a mountainside. The script goes like this:

The space gun is essentially a massive railgun for launching satellites and stuff, modified by PHALANX to shoot huge rocket-propelled shells into orbit. The Carrier may avoid one or two shots, but should eventually be hit by the gun (resulting in a nuclear explosion of 3 kilotons, the payload of the shell), at which point the Carrier returns fire with its orbital cannons and obliterates the mountain, space gun and all. After this we see the Carrier slowly tumbling down into the atmosphere, gaining loads of heat and speed as gravity takes hold. It will probably break up into pieces at some point during or after entering the atmosphere. The pieces will land spectacularly -- but at least some of these pieces should be intact enough for a tactical mission to be launched at them.