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Author Topic: Renders  (Read 108127 times)

Offline sitters

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Re: Renders
« Reply #90 on: December 02, 2007, 10:28:21 pm »
Eh? All I said was it wasn't me who gave you the wrong size. My mistake was in making a bad guess about the size of the shadows that would be cast on the moon.

I like your new render, by the way, it still gives the impression of size on the Carriers. Do you think it would be possible to pan the camera at the end and show the Carriers heading towards Earth?

Regards,
Winter

No problem, like i say just an misinterpretation.

Yea that is exactly what i have in mind, I want to make the sun, earth and moon.
Start with, they are coming like the clip above, and then panning with the camera till they are in orbit of the earth.

Willem.





Offline Sean_E

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Re: Renders
« Reply #91 on: December 02, 2007, 10:58:13 pm »


Okay, here is my rendering of the moon-earth pass.
I am finding out that the model is not completely compatible with the rendering engine as I need to shine a light on the underside to get the engines to light up.  I'll have to take a look at it.  Anyways, enjoy.

I can also do animations (as previously posted ).

Regards,
Sean E

Offline Mattn

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Re: Renders
« Reply #92 on: December 02, 2007, 11:11:24 pm »
animations in which way? character animation? or render sequences?

it would e.g. be cool if someone could update the bip (3dsmax) files with crouching animation for aliens, civilians and soldiers (they all differ a little bit) - and transfer these bip files onto the models we have. also some new civilians and animated animals would be cool.

Offline kracken

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Re: Renders
« Reply #93 on: December 02, 2007, 11:18:27 pm »

I have make an other clip, more realistic.

The clip :

http://www.md2.sitters-electronics.nl/render/moon9xvid.avi

This one is not the final because i use an static background.
But first want to know if this is the one, it cost every time 25 minutes for rendering 800 frames.

Waou, this one is really great ! I can't wait to see the full animation  :D

Offline Mattn

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Re: Renders
« Reply #94 on: December 02, 2007, 11:29:17 pm »
sequence looks very cool sitters - good job.

Offline Winter

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Re: Renders
« Reply #95 on: December 03, 2007, 02:03:17 am »
Okay, here is my rendering of the moon-earth pass.

That's awesome, that would make a great loading screen as well.

Regards,
Winter

Offline sitters

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Re: Renders
« Reply #96 on: December 03, 2007, 03:05:49 pm »

Okay, here is my rendering of the moon-earth pass.
I am finding out that the model is not completely compatible with the rendering engine as I need to shine a light on the underside to get the engines to light up.  I'll have to take a look at it.  Anyways, enjoy.

I can also do animations (as previously posted ).

Regards,
Sean E

Looks nice to me, but can you increase the resolution of the moon and earth model ( its not nice round ).
Also use an higher resolution textures.

I do some research and the distance of the earth to the moon is 384403 Km, approximate 30 X diameter of the earth, and the moon is  approximate 1/4 of the earth.
I think the earth is here to close.

Willem





Offline Sean_E

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Re: Renders
« Reply #97 on: December 03, 2007, 04:10:02 pm »
Thanks Sitters for the advice.
I know the earth is WAY to close to the moon.  My moon texture is 2500x1250.  The largest texture I could find on the internet while I was making this rendering.
I through the whole thing together in less than 30 minutes.  It wasn't meant to be perfect just my take on the scene.
I do plan on create a scene that is correctly proportioned and can be used in animation.
If you can point me towards a place that has a higher resolution moon and earth image, I'm all for it.

Thanks again.

Regards,
Sean E

Offline Mattn

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Re: Renders
« Reply #98 on: December 03, 2007, 04:29:26 pm »
keep in mind to only use textures that are open-sourced ;)

Offline BTAxis

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Re: Renders
« Reply #99 on: December 03, 2007, 05:12:28 pm »
keep in mind to only use textures that are open-sourced ;)
How do you "open-source" a texture anyway? If you take a picture of a wall, do you have to provide the camera? Or the wall?

Offline Sean_E

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Re: Renders
« Reply #100 on: December 03, 2007, 05:55:12 pm »
If the texture is freely available on the internet, there is no need to "open-source" declare it.
It is freely available to anyone of the public.  If you were to to anything, somewhere (such as a credit listing) show where the textures were acquired from.  This will at least give credit to the person or place that is distributing it.

I have found high resolution images of both earth and the moon from NASA.  This are freely available and can be used for anything.  I would of course give credit to NASA for the images somewhere.

Regards,
Sean E

Offline Mattn

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Re: Renders
« Reply #101 on: December 03, 2007, 06:10:32 pm »
nasa images are ok - but other texture must have a proper license (preferable GPL)

Offline Sean_E

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Re: Renders
« Reply #102 on: December 03, 2007, 07:16:00 pm »
I guess I am not understanding your point of view on textures...

If I take an image of a leaf and use it as a texture for a model, am I licensing the image (which anyone can take) or the artistic view of taking the picture?
OR....
The use of the taken picture in the context of using it as a model texture for a GPL source program?

The declaration of a GPL is indicative that the product (model, texture, et al) is to be used in open source products only without express permission to be used commercially from the original designer and that the code ( for programs ) is freely distributable as long as additions or changes to the code are included with the new incarnation.

Or am I just fishing in the dark?  :P

Regards,
Sean E

Offline sitters

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Re: Renders
« Reply #103 on: December 03, 2007, 07:16:25 pm »
Here i have an new movie clip.

2500 renders and 5000 frames.

Link next page.

Willem


BTW Sean_E  here an link to textures http://planetpixelemporium.com/earth.html
« Last Edit: December 03, 2007, 09:19:10 pm by sitters »

Offline Mattn

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Re: Renders
« Reply #104 on: December 03, 2007, 08:19:13 pm »
will watch it in a minute - can you please upload the c4d sources, too