Development > Artwork
Renders
Psawhn:
Actually, here's a couple tests just separating the 'loudest' pure red, blue, and green colours from the image using Blender's compositing tools. (Typically used for taking out green screens, but seems to work just as well for this)
This is an extreme example - most space scenes have a bit of ambient light, (which might be explained by a nearby planet or moon), plus stars and that :P. Also, the emitting surfaces were very crudely separated. I could try to spend more time, allowing more accurate areas and softer edges (plus things like the red reflections at the top.)
Still, notice the difference in the dark areas of the ship. I can't think of the proper words for whatever it bring to an image, but it does do something positive.
Winter:
--- Quote from: Psawhn on December 04, 2007, 07:26:27 am ---Oh, Winter, how partial are you to a sequence that looks more documentary-ish, from a space satellite picking up a flight of carriers jumping into LEO? I was also thinking more along the lines of a BSG-like flash (but different and brighter!) representing a volumetric/spherical wormhole needed to transport larger ships. (I was thinking a capacitor-like buildup would allow the energies needed to open a rift large enough to send the massive carriers through, without needing the immense power requirements that could only be satisfied by the mothership.)
--- End quote ---
Have a look on the wiki at the research article 'Alien Origins'. If we get to be able to play videos in the UFOpaedia, it would fit perfectly. ;)
We may have to adjust the distances cited in the article to fit, but that's no problem at all.
And having such a video would, I'm sure, convince our coders to implement it . . .
--- Quote from: Sean_E on December 04, 2007, 04:22:56 am ---Okay, reset my scene to proper scale and distance. Here are two of the better renders:
Critiques are welcome.
Regards,
Sean E
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I think #1 looks far more dramatic than #2, with Earth hovering unsuspecting in the background. Very very nice indeed. I think their position relative to the camera is actually forgiveable in this instance, it probably looks better than simply looking at the engines (although that would be pretty dramatic in its own right . . .). I'm just thinking that we'll be looking mostly at the engines anyway.
Here's an idea that might make a nice render: Camera set close between a pair of Fighters, just behind the engines. The fuselages take up most of the right and left halves of the screen, but in the centre we see a big view of Earth, close by and getting closer . . .
Regards,
Winter
Mattn:
--- Quote from: Winter on December 04, 2007, 10:18:24 am ---Here's an idea that might make a nice render: Camera set close between a pair of Fighters, just behind the engines. The fuselages take up most of the right and left halves of the screen, but in the centre we see a big view of Earth, close by and getting closer . . .
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fading out after a few seconds and the UFO: Alien Invasion string appears
Winter:
--- Quote from: Mattn on December 04, 2007, 11:06:49 am ---fading out after a few seconds and the UFO: Alien Invasion string appears
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I was thinking of it as a still, but yeah, that could work -- with shakycam if possible. :P
Regards,
Winter
BTAxis:
--- Quote from: Winter on December 04, 2007, 11:20:45 am ---I was thinking of it as a still, but yeah, that could work -- with shakycam if possible. :P
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I really hate it when people use that. Just have a look at the new BSG series. It's impossible to watch it comfortably because the camera bounces all over the damn place.
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