It is in the development version using Dev C++
Here is the log
Compiler: Default compiler
Building Makefile: "C:\UFOAIdev\build\projects\Makefile.win"
Executing make clean
rm -f ref_gl/gl_anim.o ref_gl/gl_draw.o ref_gl/gl_light.o ref_gl/gl_mesh.o ref_gl/gl_model.o ref_gl/gl_particle.o ref_gl/gl_rmain.o ref_gl/gl_rmisc.o ref_gl/gl_rsurf.o ref_gl/gl_warp.o ref_gl/glw_imp.o ref_gl/q_shared.o ref_gl/q_shwin.o ref_gl/qgl_win.o ref_gl/gl_image.o ref_gl/gl_shadows.o ref_gl/gl_font.o ref_gl/gl_arb_shader.o ref_gl/qgl.o ref_gl/gl_bloom.o ref_gl/gl_model_sp2.o ref_gl/gl_mesh_md2.o ref_gl/gl_mesh_md3.o ref_gl/gl_model_alias.o ref_gl/gl_model_brush.o ref_gl/gl_model_md2.o ref_gl/gl_model_md3.o ref_gl/gl_model_obj.o ../../ref_gl.dll
gcc.exe -c ../../src/ref_gl/gl_anim.c -o ref_gl/gl_anim.o -I"C:/Dev-Cpp/include" -I"C:/Programming/SDL-1.2.11/include" -D__GNUWIN32__ -D_M_IX86=500 -Wall -DDONT_TYPEDEF_INT32
In file included from ../../src/ref_gl/gl_anim.c:26:
../../src/ref_gl/gl_local.h:54:21: SDL_ttf.h: No such file or directory
In file included from ../../src/ref_gl/gl_local.h:384,
from ../../src/ref_gl/gl_anim.c:26:
../../src/ref_gl/gl_font.h:11: error: syntax error before "TTF_Font"
../../src/ref_gl/gl_font.h:11: warning: no semicolon at end of struct or union
../../src/ref_gl/gl_font.h:17: error: syntax error before '}' token
../../src/ref_gl/gl_font.h:17: warning: type defaults to `int' in declaration of `font_t'
../../src/ref_gl/gl_font.h:17: warning: data definition has no type or storage class
make.exe: *** [ref_gl/gl_anim.o] Error 1
Execution terminated
Obviously it has something to do with the new font code.