Hello Everybody!
First of all I'd like to say thank you and nice job for this wonderful game.
I'm Trying to create a Total conversion of ufo:ai similar to jagged alliance. So far I'm playing with .ufo files and I've managed to remove all allien and future techs. Replace all aliens with humans and all alien equipment with human weapons. (BTW This is done on the latest released version 2.1.1 win32). I also removed all references to research and made all techs alredy researched... I found the following problems as I was creating this mod:
1) Ammo system: While the ammo system works, it is a little difficult to modify in order to create more than one ammo type, e.g. I created 2 weapons lets say A and B both of them use the same kind of ammo but with a different clip size while I can see both weapons on equipment screen they are red (no ammo clips available) while there are plenty of ammo clips available... in order to test if they can in fact reload I took the red weapon and 2 clips and went on a mission, there I could in fact reload! So there must be some kind of bug. Maybe the ammo-weapon scripting should be changed...
2) Enemy Teams: I tried to create another enemy team (terrorists) so I removed all references for alliens from .ufo files and created scripts for a new team... This was doable but the new team didn't got any weapons (they had only their fists which they can't use) so they run away from my soldiers! After a lot of trial and error I found out that that in order to replace the aliens with humans the only thing I could do was to replace the models with humans models... I don't know if it's a bug or I made a mistake!
3) Player Team: Is it possible to add predefined soldiers (like jagged alliance) and also a player configuration screen in order to customize a soldier for your own avatar in the game?
P.S. is anyone else here interested in creating a TC like JA? UFO:AI game engine seems versatile enough!
Sorry for my english... :roll: