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Author Topic: Map dissappers on vista  (Read 2709 times)

master

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Map dissappers on vista
« on: July 05, 2007, 03:17:53 pm »
The map like the floor and buildings are black when I play this on vista

Offline BTAxis

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Map dissappers on vista
« Reply #1 on: July 05, 2007, 03:24:32 pm »
Maybe it's a driver issue? I tried playing the game on Vista some months ago and it was reasonably fine (fullscreen didn't work, but the graphics did).

master

  • Guest
Map dissappers on vista
« Reply #2 on: July 06, 2007, 06:56:43 pm »
you sure, how would I fix that?

Wanderer

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Map dissappers on vista
« Reply #3 on: July 06, 2007, 07:03:50 pm »
Quote from: "master"
you sure, how would I fix that?


Make sure you've got all the latest sound, video, and directx drivers installed to your PC.  You'll have to know what equipment is in the system.

Inetman

  • Guest
Same thing on XP
« Reply #4 on: July 14, 2007, 04:09:30 am »
GeForce 6600, WinXP prof, latest drivers from NVidia, UFO:AI 2.1.1 hotfix 2.
Here is some console output - looks like some troubles with textures or so...

Quote

Console initialized.
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 8: 1280 1024 FS
...attempting fullscreen
...using desktop frequency: 60 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
Desktop resolution: 1280:1024
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/AGP/SSE2
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_EXT_bgra GL_WIN_swap_hint
...GL_EXT_compiled_vertex_array not found
...WGL_EXT_swap_control not found
...GL_EXT_point_parameters not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...GL_SGIS_multitexture not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_filter_anisotropic not found
...GL_EXT_texture_lod_bias not found
...GL_EXT_stencil_wrap not found
...GL_EXT_fog_coord not found
...GL_ATI_separate_stencil not found
...GL_EXT_stencil_two_side not found
...max texture size:
......detected 4096
......but using 2048 as requested
...SDL_ttf version 2.0.7 - we need at least 2.0.7
...SDL_ttf inited
------------------------------------

Inetman

  • Guest
Solved
« Reply #5 on: July 14, 2007, 10:09:25 pm »
Just turned off "extension limit" (or so, not sure in nVidia's CP traslation) in nVidia control panel -> 3D parameters, and everything seems OK!