I see what you mean, but I don't think I can do it.
The truth is, my uv-unwrapping skills aren't enough to put something like this into a 256x256 image, without wasting space and with minimal distortion.
So, there's a 512x512 image, with a lot of wasted space and some really bad distortion at spots - unfortunately the areas with the most distortion are around the lower pylons/spikes and front of the turbines.
Trust me, even though they look rather plain, sticking stuff on them looks
much uglier.
If I redid the entire unwrapping/texturing process from scratch, I could probably make it better (at the least, I've learned what to watch out for for minimizing distortion.) However, that would be a lot of work and potentially push the release of this into an 'imaginary' zone, haha.
The jagginess you see is in my bad uvmap. I did blur some edges a little bit, and hopefully that will make things a bit better. I can't improve it much more without redoing the entire unwrapping/texturing process.
And I made some more videos, separated this time. I added some slight visual recoil to the gun firing, increased the bounciness in the death animations, and extended death1 so that it isn't over in the blink of an eye.
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/anims/