Heh, actually that's exactly the goal of this paintjob: Dirt, battleworn, and bloody.
![Cheesy :D](http://ufoai.ninex.info/forum/Smileys/default/cheesy.gif)
You described exactly what the goal of it was.
Still, it definitely is too dirty. It's going to change a lot, too.
Okay, after following Winter's suggestions on IRC:
![](http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_june29_hoverbot_9.jpg)
![](http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_june29_hoverbot_8.jpg)
![](http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_june29_hoverbot_7.jpg)
I also figured out how to bake an ambient occlusion map onto these things
![Cheesy :D](http://ufoai.ninex.info/forum/Smileys/default/cheesy.gif)
I should note that UV unwrapping this thing was a real pain. About 37% of the texture space is wasted, reducing the resolution of what you do see. I also don't know how to make seams be seamless.