As promised, here's the sources. There are .OBJ, .3DS and .MAX files of each version. If you have any serious problems with it then let me know. Also, thanks Mattn for providing the upload spot
UFO Carrier Full (2.71MB)
UFO Carrier Mid (900KB)
OK I've got it.
The problem is there are a lot of object copy's without an UV-map, What I also do when I use object copies, first make an UV map and then copy the object.
then the copy's have the same UV map, material and texture.
I disassemble the mid_carrier, remove the copy's, make UV maps and texture the stuff, and then copy and reassemble the carrier again.
I think the mid_craft is going to be two or three MD2 models.
The big one is an bigger problem, here we have an very big amount of object copy's. for making this textured is almost rebuilding the complete craft, and an lot of work and maybe never used by the game.
Always when you make an model with object copy's that are looking the same, make first an UV map and material. then all the copy objects have the same material an texture, then you only have to texture one object and the copy's have automatic the same texture.
One thing to remember when you use texture baking the copy objects are also the same.
But it is just an tip.
Willem