Greeting everyone, i am a new to this game a forums, anyway I just downloaded and played UFO:AI for the first time a few days ago. First off let me say AWSOME JOB to everyone involved. One of the best open development projects I have seen. I have decided I would like to help with developing this game. I want to tackle the armor models for this game.
So I have some questions first
What is the eventual armor tree going to be?
1. Combat Armor
2. Nano Composite
3. Medium Armor
4?
5?
Etc...
Are medium armor models and animations still needed, or is someone already working on them
If not, what is the look you want with medium armor, I already read the guidelines in the models need sticky, but I was wanting a little more of a guideline.
Also i was about the Nano Composite Armor is that design set or is a redesign possible, it looks kind of Cartoon to me, Not meant as a insult to whoever created it, just curios
The armour tree is going to be:
1. Combat Armour
2. Nanocomposite Armour/Powered Armour (no writeup and model unfinished for Powered Armour)
3. Heavy Nanoplate Suit (no model, not written up)
4. Jet-Assisted Armour (no model, not written up)
5. Currently unknown.
We would be delighted about a redesign of the Nanocomposite Armour model, as it is far too cartoony and unrealistic.
I'll try and sum up the look we want for the armour models.
Nanocomposite Armour: Human design based on reverse-engineered alien technology. Definitely should have a non-human aspect, but still look realistic and cover all vital areas. Beyond that, the design is all up to you, though posting frequently with screenshots is preferred.
Heavy Nanoplate Suit: A heavier, more complete version of the Nanocomposite Armour. Again, human design with an alien aspect. Should fully enclose all parts of the body.
Jet-Assisted Armour: Don't worry about this one until the other two are finished.
If you have any more questions, please ask.
Regards,
Winter