Yes, I've also compiled the maps over night... :lol:
and I've fixed it .. it was tooo simple :roll:
The problem was that with the newer svn-version the directories where the game-bins are located has changed from trunk/src/debugi386 and trunk/src/releasei386 to trunk/debugi386 and trunk/releasei386. But my compile-script everytime linked the old binaries which coldn't handle the new stuff in base dir I think.
Now I have these probs with my savegames.. but thank's to Mattn I know why ^^. Hopefully they'll work in the next update.
Thank's for your help at all!