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Author Topic: Targeting body parts  (Read 2354 times)

nsnipe

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Targeting body parts
« on: June 01, 2007, 02:18:22 pm »
IMO Everyone liked poping heads in Jagal2 or in Fallout. Would it be very difficult to implement such feature?

Offline Mattn

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Targeting body parts
« Reply #1 on: June 01, 2007, 02:38:44 pm »
the short answer is: no - not that heavy - the long answer is: no, not that heavy, but we don't have enough coders to implement nice features like this one before we get the main game ready.

Offline Voller

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Targeting body parts
« Reply #2 on: June 02, 2007, 05:24:45 pm »
that reminds me: it would be nice to somehow influence the height of the point you're aming at. At the moment, all shots go the centre of a tile/unit. It would be incredibly useful to be able to fine tune this, allowing you to throw grenades through windows or shoot at semi-covered targets.

Offline blondandy

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Targeting body parts
« Reply #3 on: June 04, 2007, 12:28:13 pm »
I had similar thoughts on targetting. I was surprised when I first used a sniper rifle "head shot", which appeared to be going for the abdomen.

I plan to see if I can improve the grenade targetting;
-ATM you can roll, or lob: I thought i would see if I could get an arbitrary angle in between, and controllable launch speed too.

I have to finish fixing the to-hit estimate first.

I am very slow (as I trying to learn c and svn at the same time).