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Author Topic: a lot of updated maps are in svn now  (Read 9615 times)

Offline Mattn

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a lot of updated maps are in svn now
« on: June 05, 2006, 04:22:20 pm »
as mentioned in the wiki at
http://ufo.myexp.de/wiki/index.php/Mapping:List_of_Maps

there are a lot of updated maps in svn now. if you find the time, please compile them (see wiki article for compiling maps) and report feedback.

there are also some fixed models in svn now. but if you find more models without textures or maps with lila squares around, please tell me

martin

Offline Malick

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a lot of updated maps are in svn now
« Reply #1 on: June 05, 2006, 05:13:56 pm »
Hi !

I just managed to compile all the new sources, but I still don't get how to compile maps with ufo2map.exe... If I could compile the maps, I could give you a little feedback.

Malick, number 1 dumbass  8)

Offline Mattn

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a lot of updated maps are in svn now
« Reply #2 on: June 05, 2006, 06:14:15 pm »
there is an article in the wiki:
http://ufo.myexp.de/wiki/index.php/Mapping:Compile

still problems?

Offline Malick

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a lot of updated maps are in svn now
« Reply #3 on: June 05, 2006, 06:57:26 pm »
Hehe, yeah, I still have problems...

I copied the base\maps directory under ufo2map\maps. The command line I enter under WinXP is:
Quote
ufo2map maps\*


which returns an error:
Code: [Select]
Entering (...)\maps\villagen.ump
ParseEntity: { not found
GetLastError() = 0


Or is it something different ? According to the wiki, I should enter
Quote
ufo2map maps\mapfile*

which means that I have to do that for each file ? (if "mapfile" stands for a map file real name)

I'm looking for a way to compile all the maps.

Malick[/code]

Offline Mattn

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a lot of updated maps are in svn now
« Reply #4 on: June 05, 2006, 08:39:52 pm »
install perl and use the compile.pl (also mentioned in the wiki)

Offline Malick

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a lot of updated maps are in svn now
« Reply #5 on: June 05, 2006, 09:18:09 pm »
Compiling the maps one by one (with cmd, then telling ufo2map to compile each file) or with perl (compile.pl) I get a lot of messages like:

Code: [Select]
Entity 0, Brush xx: Mixed Face Contents

That happens for most of the maps, so far. Is it something to care about, doc ?

Malick

Offline Mattn

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a lot of updated maps are in svn now
« Reply #6 on: June 05, 2006, 10:17:49 pm »
no, not really. the maps will compile nevertheless.

you could try to the maps by opening the console (^ key) and type
<code>maplist</code> to get a list of available maps and <code>map [mapname]</code> to start a specific map.